branimirpejnovic Posted March 16, 2013 Share Posted March 16, 2013 I'm trying to create grass trough scatter but keep heading into some problems. First i have modeled couple of grass then saved them so i can use them later. When i merge grass previously created, in scene and use scatter on created plane it scatters outside of the plane. When i create any kind of other object it scatters correctly on the plane. I tried aligning and reseting pivot but with no luck. Does anyone knows what is an issue with merging outside object and how to correct it. Thanks. Link to comment Share on other sites More sharing options...
Devin Johnston Posted March 18, 2013 Share Posted March 18, 2013 Is your pivot point centered on your object? Link to comment Share on other sites More sharing options...
branimirpejnovic Posted March 18, 2013 Author Share Posted March 18, 2013 Yes it is. The problem seems to be with applying multiple objects to scatter. When i use just one object it scatters fine but when i group them and collapse them, it creates plane that is in offset of original and scatters the object on some kind of plane but it has offset from created and original plane. Link to comment Share on other sites More sharing options...
branimirpejnovic Posted March 19, 2013 Author Share Posted March 19, 2013 Ok figured it out When combining objects i have reseted xform and it didn't work but when i converted the plane and object to poly with reseted xform it works fine. Link to comment Share on other sites More sharing options...
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