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Interior Lighting Tips?


jaypunzalan
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Hi guys, I've been browsing this site for a couple of months now. And as I observe the rendering from the fellow members are really impressive. By the way, I'm just a newbie when it comes to rendering. I've been using 3ds Max for 1.5 years now and I can say I'm familiar with the software. Now, to get to my question, I just wanna ask some lighting tips from you guys, I was able to render an Interior scene using V-Ray(I'm still in the process of learning the render engine, and my objective with this is for my future career advancement so please bear with me) My problem is when I finished the rendering the lighting got some glowing or bleeding effect on the ceiling probably due to vray sphere light in the middle, also my scene has no windows, so that's why there is no chance of putting external light source. My objective is to place lighting and render it with a balance intensity of light inside the interior scene. Please the pictures. I have 12 vray lights for the ceiling + 1 vray light in the middle + 2 vray plane lights in front of the scene. Your input is highly appreciated. Links and tutorials would be great! Thanks in advance. regards01.png

ESGEN DENTAL INTERIOR.jpg

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Edited by jaypunzalan
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Jay you've got too many lights in your model, I'd start by placing vray plane lights where your cans are. That will eliminate the large hot spot and give you a more even light level. In any rendering there are two things that will make or break an image, materials & lighting so spend some time working on those materials too.

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GRRR, I hate when I type out a long replay and it gets deleted because I go back up to look at the attached images.

 

The short version: Like Devin said, too many lights, put warm lights in the cans, a cool sky/sun outside. Setup realistic lighting if you want it to look real.

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Jay you've got too many lights in your model, I'd start by placing vray plane lights where your cans are. That will eliminate the large hot spot and give you a more even light level. In any rendering there are two things that will make or break an image, materials & lighting so spend some time working on those materials too.

 

@Devin - thanks for the input & advice.. I'll try it...will update you guys regarding the render output.

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GRRR, I hate when I type out a long replay and it gets deleted because I go back up to look at the attached images.

 

The short version: Like Devin said, too many lights, put warm lights in the cans, a cool sky/sun outside. Setup realistic lighting if you want it to look real.

 

@Mark - thanks! Btw, What do you mean by Cans? Is it the light housing? I need to render the scene as i there is a real light in the light housing. Also, If I put a Sky or Sun outisde the scene, Does it have any effect eventhough my scene has no windows? Regards

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Jay you've got too many lights in your model, I'd start by placing vray plane lights where your cans are. That will eliminate the large hot spot and give you a more even light level. In any rendering there are two things that will make or break an image, materials & lighting so spend some time working on those materials too.

 

@Devin - thanks for the input & advice. I'll give it a try. I'll update you guys once I finalize then render.Regards

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@Devin - thanks for the input & advice. I'll try it.I''l update you guys once I finalize the render.Regards.

 

@Mark - Thanks! Btw, What do you mean by cans?Are you referring to the Light Housing? And also, If I place sky or a sun in the scene does it affect my interior even though the scene has no windows?Regards

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I think you have to think about how you want the image to look and the direction you want to go, before getting stuck into the technical side of things such as which light types to use. Find a reference image similar to your shot, and see how a professional photographer has lit the scene.

 

What's is behind the camera, there's gotta be an opening or something you could perhaps light through? Maybe you could even light the rear more intensely and also silouette the foreground and pick up the detail on the foreground items with some skim lighting?

 

Lighting the scene mainly from behind the camera is a bad idea, it will flatten the image, and give now shadow detail.

 

Dean

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I think you have to think about how you want the image to look and the direction you want to go, before getting stuck into the technical side of things such as which light types to use. Find a reference image similar to your shot, and see how a professional photographer has lit the scene.

 

What's is behind the camera, there's gotta be an opening or something you could perhaps light through? Maybe you could even light the rear more intensely and also silouette the foreground and pick up the detail on the foreground items with some skim lighting?

 

Lighting the scene mainly from behind the camera is a bad idea, it will flatten the image, and give now shadow detail.

 

Dean

 

@Dean - thanks for the feedback. I will keep those in mind. I'm just a newbie in terms of rendering. Any good tutorial suggestion regarding the architectural lighting?

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It's a pretty small room. what I would do is use a vray sun or maybe a vray sky portal, have a little play with the intensity until you get what you want.

Would be handle to have a screen shot of the render setup.

 

@ David - thanks. I give it a shot.

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