stayinwonderland Posted March 23, 2013 Share Posted March 23, 2013 Ok, picture this... I have a scene whereby I want to render out just the foliage onto its own layer in photoshop (for a camera map, so need various elements on their own layer). I choose everything but the plants and go to vray properties, make them a matte and render. All but the plants are black, but all that geometry (in this case the buildings and ground) doesn't register in the alpha channel when saving out a tga. The ground plane intersects the foliage so I can't just have everything be alpha either because you'll see through the floor... Any tricks that I can use to basically say - everything I can see should be solid, everything black should be transparent? I tried making the geometry have an alpha contribution of -1 but that didn't work. Link to comment Share on other sites More sharing options...
Fooch Posted March 24, 2013 Share Posted March 24, 2013 http://www.scriptspot.com/3ds-max/scripts/rendermask Give this a try. You can render a region then mask it out. Or multimatte's Link to comment Share on other sites More sharing options...
stayinwonderland Posted March 24, 2013 Author Share Posted March 24, 2013 I'll check that out. One thing I did try was to put a vraylight material override and make all the other geometry a matte in the vray object properties. Make sure to set the material to illuminate on back side too. Then everything is white which can be pasted into a channel in photoshop. But... it's not quite white and certainly not solid/even. So wasn't perfect. Link to comment Share on other sites More sharing options...
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