bertjow1 Posted March 24, 2013 Share Posted March 24, 2013 Hallo everyone, I got small problem with multiscatter, when I put some basic object like box or teapot, multiscatter generated them correctly on the surface. But when I am trying to put some mesh like grass blades created from splines - multiscatter generated them under surface.. Teapot and grass blades have the same basic points Z=0.0 so I have no idea what is wrong. Could anyone help me with it best regards Link to comment Share on other sites More sharing options...
ravipatel Posted March 25, 2013 Share Posted March 25, 2013 hi, frnd Use forest pro plugin from itoo software. Link to comment Share on other sites More sharing options...
lillo Posted March 25, 2013 Share Posted March 25, 2013 Hi, check thr orientation of your pivot. Use the affect pivot only and verify that the blue arrow of the pivot face to the z axis. This is all. let me know. Link to comment Share on other sites More sharing options...
bertjow1 Posted March 26, 2013 Author Share Posted March 26, 2013 Hello, Ok i setup it using axes, it works more or less.. just need some adjustments in 3 axis but there is another problem.. i created some grass blades - group them to one object, put editablepoly modyfier, setup base point on Z axie to 0.0 (didn't convert to proxy yet) Then using blades as multiscatter object I tried generated them on surface but.. he is generate only one blade... why? After render grass also doesn't look to good. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted March 26, 2013 Share Posted March 26, 2013 Multiscatter doesn't read groups. You need to collapse it to one mesh/poly first. Link to comment Share on other sites More sharing options...
bertjow1 Posted March 27, 2013 Author Share Posted March 27, 2013 Yeah! now it works fine, even I don't need to manipulate axes to get correct grass position on surface. Thanks everyone! Link to comment Share on other sites More sharing options...
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