maymoonc Posted March 29, 2013 Share Posted March 29, 2013 Organizing max files and other stuff like models, textures etc.? How big studios and companies handle it... Advice please Link to comment Share on other sites More sharing options...
maymoonc Posted March 30, 2013 Author Share Posted March 30, 2013 just how archviz studios sort their files and library?? Link to comment Share on other sites More sharing options...
Scott Schroeder Posted March 30, 2013 Share Posted March 30, 2013 It's what makes sense, that's how you organize things. There is no absolute golden rule for this. A general guideline is that you want to keep like items all together. Say for instance, wood textures. Inside your textures folder, you'd have a folder called "Wood". Is there a need for sub-folders inside the main "Wood" folder? That's up to you. But at the minimum you want all of your texture files named as well. Even if you don't know the wood type, at least name it something like "dark wood" or "light wood" or something that lets you know what the texture is without looking at it in an image viewer. Link to comment Share on other sites More sharing options...
Nic H Posted March 30, 2013 Share Posted March 30, 2013 my main advice after is dont overcomplicate your folder structures and avoid having really deep paths. thumbnails or models are really useful. be ruthless with low res or bad assets - dont be a digital hoarder its absolutely pointless (archive them on a drive and delete from server) Link to comment Share on other sites More sharing options...
notamondayfan Posted April 4, 2013 Share Posted April 4, 2013 As mentioned above, don't keep assets you aren't ever going to use, or at least move them to another folder. You only want your best assets in your library. Other than that, I'd say make sure everything is named properly, so even if your folder structure isn't great, you can still use search to find specific files. And if you're working in a team, make sure everyone is saving files to the same places, and everyone is using the same naming convention! Link to comment Share on other sites More sharing options...
Chris MacDonald Posted April 4, 2013 Share Posted April 4, 2013 Get it right first time, because trying to re-do it is extremely time consuming and will mess up old file paths. Trust me -___- Link to comment Share on other sites More sharing options...
bindunarayan Posted April 5, 2013 Share Posted April 5, 2013 There is no thump rule as such in organizing work. Just go by your priority at work, and make it a point to properly save and organize all your important max files, textures, models, and other stuffs first. Link to comment Share on other sites More sharing options...
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