Krisztian Gulyas Posted April 4, 2013 Share Posted April 4, 2013 I ran into this problem a few times. I have problem chamfering attached objects. What is the best way to get rid of this kind of problem? Max hadles it as it was to totally different objects. I tried welding vertices, reset xform. I don't know what else I can do. I created this using a spline. Max 2013 Link to comment Share on other sites More sharing options...
n3CRO Posted April 4, 2013 Share Posted April 4, 2013 Sometimes adding edit mesh modifier and collapsing it to edit poly solves problems, just a thought. I ran into this problem a few times. I have problem chamfering attached objects. What is the best way to get rid of this kind of problem? Max hadles it as it was to totally different objects. I tried welding vertices, reset xform. I don't know what else I can do. I created this using a spline. [ATTACH=CONFIG]49151[/ATTACH][ATTACH=CONFIG]49152[/ATTACH] Max 2013 Link to comment Share on other sites More sharing options...
Jose Negrete Posted April 5, 2013 Share Posted April 5, 2013 the first image looks like there is a face on the end of the left element. So even if you tried to weld vertices it would not weld. You'd have to erase that face on both objects/elements before welding and trying to chamfer. Link to comment Share on other sites More sharing options...
Jose Negrete Posted April 5, 2013 Share Posted April 5, 2013 You can also select that face on left and right end of your object and bridge those. bridge is in edit poly rollout. Link to comment Share on other sites More sharing options...
salvador Posted April 5, 2013 Share Posted April 5, 2013 the first image looks like there is a face on the end of the left element. So even if you tried to weld vertices it would not weld.[ATTACH=CONFIG]49155[/ATTACH] You'd have to erase that face on both objects/elements before welding and trying to chamfer. Two co-planar faces will never weld. You have to delete both co-planar faces; in other words, produce two holes of the same size and shape, the it will weld. Use xView functionality to find out overlapping faces and more. Link to comment Share on other sites More sharing options...
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