bartjole Posted April 9, 2013 Share Posted April 9, 2013 Hi, im working with 3ds Max for a bit now and i'm having some troubles. I'm terrible modeling in Max, so i make everything in Sketchup. So i followed this nice tutorial of Peter Guthrie: http://vimeo.com/11134608# Still i have not managed to get a nice lighting. This is the result: Don't pay any attention to the materials, it's far from done. With the following options: Another problem is the grass surface. I'm lazy so i'm using the Autograss plugin. It's ok for me, but a bumpy surface would be nice. Thats possible in the options of a plane (segs+displace), but my imported mesh does not have these opions. Any solutions will be very welcome! Greets, Bart (Architecture Student) Link to comment Share on other sites More sharing options...
beestee Posted April 9, 2013 Share Posted April 9, 2013 Are you using a VRay Camera or the Environment Exposure Control? Whichever it is, it looks like you might need to adjust the exposure settings. There was also a follow-up tutorial that Peter posted a little over a year ago that explains using the gamma adjustment to produce more contrast in the lighting from an hdr/exr: http://www.peterguthrie.net/blog/2012/02/hdri-lighting-workflow/ This could eliminate the need for using a VRay Sun. Link to comment Share on other sites More sharing options...
christofferthulin Posted April 9, 2013 Share Posted April 9, 2013 Are you sure all your render settings are correct? Also, there seems to be some unknown light source in your scene. The edge of your shadows seems a bit to sharp to be generated from an HDRI. Maybe there is a conflict in your lighting somehow? Adding a noise modifier is an option for your ground mesh, to just add some random bumpiness. Or do you mean you need more segments? Link to comment Share on other sites More sharing options...
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