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Convert 3DS Standard Camera to VRay Physical Camera??


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Hey guys, just seeing the wonderful new tool in the 3DS Max 2014 "Perspective Match"

 

Does anyone know of a way to convert a standard camera that is set up with this tool to a VRay Physical Camera?

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My only concern would be the FOV. I will try this out once we get 2014 installed and see what other issues there are... Not sure if VRay is up to date with 2014?

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  • 10 months later...
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Just following up here... I have data exported from After Effects as a Free Camera. The script from script spot doesnt work on 2014 it seems. I want the DOF features on the VRay Physical Camera to animate and some of the other features that are not included when using the exposure route.

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You can easily continue using the standard camera with vray is you change the exposure control to Vray camera inside the Environment and Effect menu. (Just press 8 on keyboard while in max)

 

It's a very useful method for me when my clients request Orthographic renders.

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From the top of my head: go to your standard camera view, press P to turn it into a Perspective, create a VRayPhysicalCam anywhere and, with it still selected, go to the Perspective view and press CTRL+C. This will take your VRay Camera and put it in the same position as the perspective. Then, press C to see the VRayCam view.

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Great thanks I will try this.

 

The long solution to the tracked data out of After Effects was to just copy the lens information and all the info from the track editor.

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  • 7 months later...
From the top of my head: go to your standard camera view, press P to turn it into a Perspective, create a VRayPhysicalCam anywhere and, with it still selected, go to the Perspective view and press CTRL+C. This will take your VRay Camera and put it in the same position as the perspective. Then, press C to see the VRayCam view.

 

This is a good solution, except it seems to not *quite* match it to the persp view exactly: I believe it doesn't transfer the roll translation of the to the Vray camera properly?

ctl+c to a standard 3ds Max free camera works accurately however.

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This is a good solution, except it seems to not *quite* match it to the persp view exactly: I believe it doesn't transfer the roll translation of the to the Vray camera properly?

ctl+c to a standard 3ds Max free camera works accurately however.

 

The new version of VRay now has a handy convert standard to VRay Camera tool...

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From the top of my head: go to your standard camera view, press P to turn it into a Perspective, create a VRayPhysicalCam anywhere and, with it still selected, go to the Perspective view and press CTRL+C. This will take your VRay Camera and put it in the same position as the perspective. Then, press C to see the VRayCam view.

 

I'm using this trick too :-)

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From the top of my head: go to your standard camera view, press P to turn it into a Perspective, create a VRayPhysicalCam anywhere and, with it still selected, go to the Perspective view and press CTRL+C. This will take your VRay Camera and put it in the same position as the perspective. Then, press C to see the VRayCam view.

 

Magic!

I've never known about that trick, thanks!

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  • 4 weeks later...

I know its an oldish thread but...

 

Neil Blevins SoulBurn Scripts are in my opinion an absolute must for any max user so much useful stuff packed in there!

 

http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm

 

using the camera from perspective view script whilst looking through the standard cam will create a matched vray cam.

 

hope this helps someone, oh and hi, love the forum!

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  • 5 weeks later...

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