michalborkowski Posted April 27, 2013 Share Posted April 27, 2013 I have a mesh with polygon based on many vertexes. I have to keep shape of it's border, but vertexes don't have common plane, which messes up the mesh and makes it look bad, especially with transparent material. What can I do? Subdividing doesn't work, nor does quadifying the mesh. Link to comment Share on other sites More sharing options...
Stephen Thomas Posted April 29, 2013 Share Posted April 29, 2013 Sounds like the best way might be to remodel using the original mesh as a reference. Link to comment Share on other sites More sharing options...
cg_Butler Posted April 29, 2013 Share Posted April 29, 2013 Try adding an edit poly, welding all vertices to a small threshold to remove any doubles and then connecting the ones that sit along edges causing you a problem. Select two and click connect. This will give you edges between the two but might fox the dodgy geometry. Link to comment Share on other sites More sharing options...
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