benjaminbogaert Posted April 29, 2013 Share Posted April 29, 2013 Hello again, I'm kinda in a pickle, i'm doing this scene, and for some reason my glass isn't showing any reflections when using a vray sky. When I use a hdri image I do get reflections, but then I have the reflections of clouds in my glass, and I don't want them. Just my interior reflections. This is what I want to do But with reflections. Best of regards Benjamin Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted April 29, 2013 Share Posted April 29, 2013 if you want more reflections of your interior, increase the selectivity of your glass. Link to comment Share on other sites More sharing options...
benjaminbogaert Posted April 29, 2013 Author Share Posted April 29, 2013 Its not a matter of not having reflections, it's more like not seeing them. if I switch from vray sky to vray hdri is see them perfectly. So its not the material. I think its because the vray sky is to white or something. If you the the selectivity do you mean the subdivs? Link to comment Share on other sites More sharing options...
salvador Posted April 29, 2013 Share Posted April 29, 2013 Maybe your glass i too thin; and also, V-Ray Sky is almost one pure color (it's actually a gradient) so you can't expect to see a lot of it. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted April 29, 2013 Share Posted April 29, 2013 I think here there is a concept miss-understanding here, If you are inside of the room, you won't see the outside reflections of your glass, what you see is the outside, depending of your camera angle and the IOR of your glass you'll see the interior of your room, if your glass is standard IOR and has lots of exterior light coming in you'll barely see reflections, you can increase your IOR to 2.2 or more then you'll see your interior reflected in your glass. as Salvador mentioned V Ray sky is just a color gradient so it will not create any strong reflections shapes, as an HDRI will do. if you want to replace your exterior HDRI later but use it to lit your scene put it in a Dome light, select invisible and not visible for reflections. You also should render a reflection and refraction pass so you can control the transparency or reflection of your glass later in photoshop or whatever you use to color correct. Link to comment Share on other sites More sharing options...
benjaminbogaert Posted April 29, 2013 Author Share Posted April 29, 2013 Yeah, figured as much, I went for the same approach and looked up some tutorials for render passes; pretty usefull hehe. But when I use a dome with hdri texture, can I put it so that It wouldn't bright up my room? Since i'm using a daylight system. and some vray light planes for certain walls to give some more natural light bounces. Thanks for taking the time to answer my questions btw Best of regards Benjamin. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted April 29, 2013 Share Posted April 29, 2013 You don't have to use a dome light with an HDRI to lit your scene, I am confuse now, what are you trying to do?? You mentioned the hdri at the beginning are you just using it as a background for your scene? if so you actually don't need it, you can put it on photoshop later, now if you still want to put it in your 3d scene, put it in a simple plane, then do right click on that mesh, on V Ray properties, un check generate GI, that's all. but again I am not sure what are you trying to archive. Link to comment Share on other sites More sharing options...
benjaminbogaert Posted April 29, 2013 Author Share Posted April 29, 2013 (edited) Sorry if I confused you. The only problem I had was that my reflections didn't show enough on my windows because I was using the vray sky. Then I used a hdri in my environment slot to have some more colour behind my glass. This worked perfectly but then I had clouds in my glass which I didn't want. Which I solved using a render pass So now I got what I need It worked perfectly. Still WIP but its getting there G] Edited April 29, 2013 by benjaminbogaert Link to comment Share on other sites More sharing options...
cg_Butler Posted April 30, 2013 Share Posted April 30, 2013 I think it looked better without the glass reflections. Somewhere in between the two would be perfect. It's a nice image on the whole but the outside looks too dark to me now. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted May 1, 2013 Share Posted May 1, 2013 Well, my post has gone missing because the forums were hacked. Hopefully you got the info you needed. Link to comment Share on other sites More sharing options...
benjaminbogaert Posted May 1, 2013 Author Share Posted May 1, 2013 Well, my post has gone missing because the forums were hacked. Hopefully you got the info you needed. Yes, it was a very usefull post, it gave me a direction how I want to light my room. Much apriciated! Best of regards. Benjamin Edit: forum got hacked? Link to comment Share on other sites More sharing options...
Chris MacDonald Posted May 1, 2013 Share Posted May 1, 2013 Edit: forum got hacked? Yep; http://forums.cgarchitect.com/73465-forums-hacked-new-post.html Link to comment Share on other sites More sharing options...
benjaminbogaert Posted May 2, 2013 Author Share Posted May 2, 2013 (edited) Here's the update. I wanted to go abit de-saturated since I like that style. Any pointers? Best of regards. Benjamin Edited May 2, 2013 by benjaminbogaert Link to comment Share on other sites More sharing options...
Chris MacDonald Posted May 2, 2013 Share Posted May 2, 2013 Looking better. Personally two things I would change are; 1) The brickwork texture. It is very "in your face" and distracting. I'd perhaps go for another brick that is more subtle, a London "stock" brick, perhaps. https://www.google.co.uk/search?q=loft+brickwork&rls=com.microsoft:en-GB:IE-Address&oe=&redir_esc=&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=K22CUb_KEqGP0AXWzICIDg&biw=1280&bih=968&sei=LG2CUcfNJerZ0QXt1IG4CQ A quick search in google images throws up some pretty nice ones that you might want to aim for. 2) The lighting. There is an overall lack of contrast between direct light and shadows in your scene and the direction of the light doesn't help, play with bringing light into the room at a different angle to create some interesting shadows on the back wall. Link to comment Share on other sites More sharing options...
benjaminbogaert Posted May 2, 2013 Author Share Posted May 2, 2013 Hmm, you make some valid points, I was thinking about doing something with the bricks, and the lighting angle is abit dull now that you mention it. Lets see what CG textures has to offer hehe. I was hoping to do a night setting aswell, I think it looks good on the portfolio if you can see it on different time of the day. also need to tweak my render settings since they are at low to render abit faster. Much appreciated Chris! Btw I loved your blogpost about windows 8. It was a fun read. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now