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Opacity map causing object to look hollow


Tom Bussey
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Hi, I'm a fairly novice user of Vray, so the answer to this is probablly blindingly easy, or I'm doing this all wrong. As you can see, on the test render below, I've used an opacity map to create holes in the object.

 

8701156471_af2be53535_z.jpg

test by busseynova, on Flickr

 

The thing is it means you can see both sides separately, causing this 'phasing effect'. Is it possible to use the map in such a way as it appears to cut through a solid object, rather than a hollow one? The map and a photo of the real chair are below. I've tried ticking 'double sided' under material options but it seems to have no effect:

 

8702278918_f3b0303f04_z.jpg

HMI_Sayl_Work_Back_Opacity_3D by busseynova, on Flickr

 

sayl_008.jpg

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That looks great, and I'm pretty sure I understand how that works, but can you explain what you meant by this bit: "It will require quite a lot of tweaking and so on to make sure the "middle" parts meet up" .

 

I guess you mean getting the cutouts to meet in the centre of the two planes? Bear in mind that I have never used displacement maps so I'm pretty ignorant in that department! Are the two objects actually sitting in the centre or on the outside face of that shape?

 

Thanks! Tom.

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They are both sat in the centre, facing in opposite directions - the displacement then pushes out the white parts of the map, leaving the black parts in their original positions.

 

To make the holes see-through you have two options; opacity map, or use the "water level" control on the vraydisplacementmod which will "clip" the geometry for you. The clip method will probably give you more flexibility in the long run.

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