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Residential Library Scene


helnash
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1367688237.jpg

Studio/Institution: Home
Genre: Residential Interior
Software: 3Ds Max
Description:

Hello, this is my first posting in WIP :o

 

This piece is one that I've been working on for my portfolio, butI can't get the lighting to go right :confused:

I've taken a break from it towork on some other projects. However, I have a bee in my bonnet about gettingthis scene finished.

 

All critiques, pointers and advice would be gladly welcome

 

Cheers for looking :D

Hel

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Hi, any help please :)

 

I've been working some more on this scene, changed the angle of the camera... etc, I think I am happy with the new framing but I am still having some issues with the lighting of the scene.

 

So here is a couple of quick renders I just put together hoping to highlight the main issue I'm having. The first one shows the light bleed and the second demonstrates the scene with the task lighting off.

 

It's a long way off yet, as most of the scene isn't textured, just the storage boxes, and I've only just started the floor, of which the texture needs some major sorting before I move on to other areas of the project, and the rest is just base colours.

 

The issue I am having is light bleed on the shelving for some reason from the task lights even though the shelving unit is a solid object, making the books glow from behind. I have tried it with various intensities of light and different angles of where the light target hits and none of this changes the light bleed/glowing effect.

 

To say it's driving me gently mental is an understatement,:mad: any pointers would be hugely appreciated. :D

 

Cheers for looking

Hel

Egg Chair_wip_No Light bleed.jpg

Egg Chair_wip_Light bleed.jpg

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Thank you so much for replying. :D

 

Removing the books helped me realise it was the light bouncing between the materials that caused the glowing effect. Got it sorted by making sure when I created the texture maps that I had no spec on the tops of the books and they were completely matt. Hopefully I can get the scene finished now. :)

 

Cheers

Hel

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when working with interiors I never use true whites, I always put some basic colors(related with final textures) or a medium light gray, I do this ti avoid the extreme light bounce that Lightcahe create a low settings, to debug your problem you can try to change the lightcache sample size from screen pix to world, inches or meter what ever you use, this will force the sample to stay in a uniform size. Other solution can be use Brute force on the second bounce and see if it is irradiance map the one causing this if everything looks fine then for sure is Lighcache low sampling.

 

as side note, you may move the camera back a little so the image does not so tight on the seat. Other than that keep the updates coming ;)

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Hello again,

 

Been busy this week so not been about much, I've been working on this when I can, hoping to have it finished this weekend.

 

I have taken your advise on board and moved the whites away from a true white colour that and some other tweaks and I happier with the results. I have also changed the camera angle, I am happy with the new angle, so thank you for pointing that out, you where correct in saying the chair was too closely croped. :D

 

I'm just starting on the photo frames I want to have them fairly different from each other (so only got one in place for now). I also need to put in the contemporary book covers in on the lower shelves, work on the I-beam and texture the floor lamp. The strange doll looking shape is just a place maker at the moment (I'm getting my husband to model me a ragdoll for that block, I've modelled everything else in the scene I just don't feel comfortable creating a character just yet). :)

Any crits and or advise are most welcome, cheers for looking.

 

Best get out to the shops now or we are not having much for dinner tonight. :rolleyes:

Cheers Hel

 

Egg Chair023.jpg

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