Chris MacDonald Posted May 10, 2013 Share Posted May 10, 2013 Hey guys & girls, I'm currently modelling a rather large site and am going to start putting in levels, etc. I've got all of the houses modelled and placed in their correct x/y positions, but I'm wondering what the best method would be to place them on the Z axis? Moving each and every house to ground level by hand would be extremely time consuming. Does anybody know if there is a simple way to do this in max, or whether there is a script that will do this for me? Ideally a parametric method would be amazing, but really anything that saves me having to do it manually would be great. Thanks in anticipation, Chris Link to comment Share on other sites More sharing options...
andstef Posted May 10, 2013 Share Posted May 10, 2013 hello, you should try this script called Move to Surface on scriptspot.com I hope it works for you, Cheers Link to comment Share on other sites More sharing options...
Chris MacDonald Posted May 10, 2013 Author Share Posted May 10, 2013 That looks perfect, thank you very much Link to comment Share on other sites More sharing options...
Jose Negrete Posted May 10, 2013 Share Posted May 10, 2013 I use object dropper from soulburn scripts. http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm Link to comment Share on other sites More sharing options...
notamondayfan Posted May 14, 2013 Share Posted May 14, 2013 I use object dropper from soulburn scripts. http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm I use that too, plus loads of other scripts from the collection. Link to comment Share on other sites More sharing options...
cg_Butler Posted May 15, 2013 Share Posted May 15, 2013 I use the glur plugin for iToo http://www.itoosoft.com/downloads/free_plugins.php Link to comment Share on other sites More sharing options...
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