gediminasstasaitis Posted May 12, 2013 Share Posted May 12, 2013 Hey guys, I'm new to the forums so bare with me please. We are doing this recursive script and it is just hard to find information that we need, we have gotten this far and can't even delete the parents with leaving the children only..Later on we will want the recursion to happen in one place more than the other by selecting a point, and or placing the recursion on a certain plane or shape.. So my questions are: 1. How do you find the needed info for the syntax? Do you know or have any recursion tutorials? 2. How do you delete the parents each time you make the new children? 3. Is there a way in doing this script more efficiently? (I have a feeling its extremely inefficient) 4. how do you do recursion in one place more than the other by placing a point? 5. how do you place it on a plane then? Basically I want to learn the basics of maxscript, and I will be browsing throught this forum and other ones at the same time waiting for responses here (because of the lack of time we have). Thank you for you patience and help. Here is the script (couldn't attach the file..): resetmaxfile #noprompt myLevel = 2 radius = 20 a = 180 global triangleRoot = NGon radius:radius nsides:3 scribe:1 fn createChildren parentTriangle currentLevel = ( if currentLevel ( child01 = copy parentTriangle child01.radius = (parentTriangle.radius/2) aRotation = eulerAngles 0 0 a rotate child01 aRotation (child01.parent = parentTriangle) child02 = copy parentTriangle child02.radius = (parentTriangle.radius/2) in coordsys parentTriangle move child02 [(parentTriangle.radius/2), 0, 0] (child02.parent = parentTriangle) child03 = copy parentTriangle child03.radius = (parentTriangle.radius/2) in coordsys parentTriangle move child03 [-(parentTriangle.radius/4), ((sqrt 3)/4)*(parentTriangle.radius)+(1/6)*(parentTriangle.radius) , 0] (child03.parent = parentTriangle) child04 = copy parentTriangle child04.radius = (parentTriangle.radius/2) in coordsys parentTriangle move child04 [-(parentTriangle.radius/4), -((sqrt 3)/4)*(parentTriangle.radius)+(1/6)*(parentTriangle.radius), 0] (child04.parent = parentTriangle) ) currentLevel = currentLevel +1 for i =1 to parentTriangle.children.count by 1 do ( createChildren parentTriangle.children currentLevel ) ) createChildren triangleRoot myLevel delete triangleRoot Link to comment Share on other sites More sharing options...
notamondayfan Posted May 15, 2013 Share Posted May 15, 2013 Try posting on CGTalk maxscript forum, I've always found the guys in there very knowledgeable and willing to help out. Link to comment Share on other sites More sharing options...
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