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Office Building


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1368357866.jpg

Studio/Institution: Jason Arts
Client: Me
Genre: Commercial Exterior
Software: 3ds Max and Vray
Website: http://jasonarts.com
Description:

This is one of my first Vray renders. Im trying to re learn it from a few plus years back. This is the building I work in. I still have some work to do with textures and all. I am using a HDRI sky. I got the lovely trees from Ronans page for free. Some of the textures from the Vray material site. I dont have my render settings cranked up yet. This was only maybe a 2 hr render at best.

 

I need to texture the handicapped parking signs.

Fill in the grass on the far right.

Would like to find a way to break up the asphalt a bit

Add some post images to the internal building.

Fix the blinds so they are more separated and not so solid looking.

Add background trees on the far left.

If I can get my hands on a few nice 3d cars I'd like to add them into the scene as well.

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Here is my most recent render. For some reason or another this scene is really killing my computer so I will have to finish up some of what I was wanting to do with Photoshop. No biggie since I'll get to have a bit more control in some ways :)

full.jpg

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Hi.

 

If you need to re-render, save out as many elements from Vray as these will help your post production. There are plenty of tutorials regarding those if you search online.

 

Regarding the render time, without knowing your computer spec, check all the leaveson your foliage and change any opacity or translucency maps to have no filtering. This will speed it up (if they are being filtered of course).

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thanks, yea I have never really used Vray so I actually rendered out about 15 different render element types. I looked up and saw about 5-6 people like to use. Then the others where ones people mentioned so I figured what the hell lets see what they all do. The Vray Background element didnt seem to work correctly though. I only got a tiiiiinnnny lil piece of my HDR image rendered. So many I didnt understand what it did correctly

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  • 2 weeks later...

Thanks I try to get as much detail as at least I can see in the image. I miss things for obvious reasons. Either way I was out of commision and really I still kind of am but in order to keep my mind occupied I did my photoshop work on this. I watched a video by Chaos group and I guess the reason my computer was having issues was I made the scene improperly. I should have made sure my foliage was all proxy objects. I just didnt think about that although I knew of it. So I had to render what I had and photoshop some stuff I wanted to do. Probably better this way any ways.

 

I got my concrete to I think perfection and exactly as I wanted. Added the building from across the lot into the reflection and the tree line in the back ground. So far Im VERY happy with this render. More from you all on any thing I missed or should look to add is always welcomed!

 

Also attached a Google street view of my building I was making. They didnt get very close but still...enough there to see

Office-Comp_01.jpg

Capture3.JPG

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Office-Comp_04.jpg

 

So I made a few more adjustments to it. Think it's getting closer....and since I never seem to get comments on my stuff here Im going to guess that Im the bbbbbeeesstestestestestestest artist in here lol :) Thanks for your comments though really

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Good to see improvements in the image. It looks very empty though so get some life in to the scene. People, cars, wildlife etc.

 

Get some extra depth too with a some subtle haze. The masking on your background trees could be improved too around the edges to break them up a some more so there aren't obvious continuous edges.

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I think replacing them with alternatives that are probably masked would be your best bet. Or render some of your 3D trees in the scence, or seperately and paste them in.

 

the only way to do it with the existing, is to use some clever brushes and mask out the edges but it will never look realistic doing it that way. There are plenty of free trees on CGtextures.com

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Yeeeeeaaa... I got some textures in there for this. I guess I can do that with my trees too. At least the ones on the left. I've tried dithering, hue coloring, feathering, lots and it just wont make them pretty. Too much fine detail in them little things they are picking up way too much light reflections everywhere.

 

I'll try some trees and get something up tomorrow.....ish hah

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  • 2 weeks later...

Hi Jason,

I personally would work more on the texturing of the tarmac/asphalt. Looks out of scale to me. Also, the vignetting is a bit too much. try to tone it down. A little bit of opacity on the photoshopped layers usually does wonders. Try playing with it.

Would love to see the future results.

 

All the best!

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I dont get the birds. Is this Hitchcock? I agree with "tell the story" You need to sell this thing.

 

Think about the composition, the time of day that would best show off the buildin. I find dusk shots with lights on always create a nice mood.

 

Use 3D cars and plants over 2D pasted fake ones. Give the parking asphalt some slight reflection as to give it a little life since there is so much of it and reduce the UVW scale on it. That light pole is killing the composition. Try some dirt maps or ambient occlusion to punch the details.

 

Play around with color corrections in Photoshop to get some warmth to the highlights and coolness to the shadows.

Edited by valerostudio
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Hey there jason! The piece is starting to really come together.. I like it a lot and its cool to see you progress!. I will agree with the asphalt it needs something to make it stand out. Also, if there was a way you could introduce some volumetrics to the scene to give it a sense of atmosphere that could help sell it also!

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