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Direct3D vs Nitrous


Deetee
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Hi guys... I'm a bit confused with using these 2 display driver.

 

May i know which display driver you guys use most of the time?

 

-Nitrous

-Direct3D

-OpenGL

 

I normally use Direct3D or Nitrous.

 

pro and cons on both that i personally realize.

 

Nitrous

- Overall viewport performances boosted.

- Doesnt work well with texture display in viewport for certain mapping, such as vraylightmtl.

- Not easy to spot polygon flipped issue.

- Need a decent graphic card and good amount of ram.

 

Direct3D

- Slower in viewport to compare with nitrous.

- display all texture correctly.

- easily spot polygon flipped with 1 viewport default light on.

- lesser ram required, can handle with lower end graphic card.

 

 

At the moment in my team, some using Nitrous, some using direct3D.

while i kinda stick back to direct3D now... I had 1 major problem though.

 

Whenever my team mate that work in nitrous pass me their files, I always got an issue opening their files in direct3D. reason is becoz whenever I use direct3D to open file that saved in nitrous, the viewport tend to render in "Ambient Occlusion + Hardware Shadow" mode... this kills me. and sometimes for those files that is too heavy with millions and millions polygon, they just totally fail to open, and stucked there for more than half an hour which force me to just end task it.

 

Another issue that opening nitrous working files in direct3D is the texture. Whenever we open any nitrous working file in direct3D environment, all the polygon goes missing in shaded mode. Reason is becoz the show map in viewport setting. nitrous tend to "show Hardware map in viewport", which direct3D can only read "show standard map in viewport". This gives me a very troublesome switching around.

 

 

Im using 3ds Max 2012.

 

 

 

so just share my experience and hope to get some opinion regarding this 2 display driver.

Is there any solution?

I'm considering to standardize my team to use direct3D instead of nitrous, as sometimes nitrous was so good that they didnt bother to optimized the scene (such as proxy is not used).

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Nitrous in Max 2012 still had some issues, that has much improved with Max 2013 and even more in Max 2014.

For the problem regarding the D3D mode loading Nitrous saved files with HW shading/AO etc...

 

I would write a small startup script using a #filePostOpen which immediatly turns off all those advanced D3D options

I too find it to be an unwanted sideeeffect of Nitrous/Direct3D interchange

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