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vray light reflected


giovannigio
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hello everybody. the problem it's the same: more vray lights are reflected in materials, where its glossiness is less then 1.0. in mirrors there are not such problems, as you can see. what i want to know, taking a look at the scene, is that "is there a solution to mantain the specular in the scene but not showing vray lights in materials all around"? this scene as you can see whitout specular, lose a lot. the problem here is that there are many lights and many highly reflective materials. the second image has been rendered uncheking the "affect specular" option from the vray light.

 

thanks to everybody

TEST WITH SPEC.jpg

test NO SPEC.jpg

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hello everybody. the problem it's the same: more vray lights are reflected in materials, where its glossiness is less then 1.0. in mirrors there are not such problems, as you can see. what i want to know, taking a look at the scene, is that "is there a solution to mantain the specular in the scene but not showing vray lights in materials all around"? this scene as you can see whitout specular, lose a lot. the problem here is that there are many lights and many highly reflective materials. the second image has been rendered uncheking the "affect specular" option from the vray light.

 

thanks to everybody

 

Sure. Select your light, go to the modify panel and untick affect reflections.

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