giovannigio Posted May 15, 2013 Share Posted May 15, 2013 hello everybody. the problem it's the same: more vray lights are reflected in materials, where its glossiness is less then 1.0. in mirrors there are not such problems, as you can see. what i want to know, taking a look at the scene, is that "is there a solution to mantain the specular in the scene but not showing vray lights in materials all around"? this scene as you can see whitout specular, lose a lot. the problem here is that there are many lights and many highly reflective materials. the second image has been rendered uncheking the "affect specular" option from the vray light. thanks to everybody Link to comment Share on other sites More sharing options...
ludnid Posted May 19, 2013 Share Posted May 19, 2013 hello everybody. the problem it's the same: more vray lights are reflected in materials, where its glossiness is less then 1.0. in mirrors there are not such problems, as you can see. what i want to know, taking a look at the scene, is that "is there a solution to mantain the specular in the scene but not showing vray lights in materials all around"? this scene as you can see whitout specular, lose a lot. the problem here is that there are many lights and many highly reflective materials. the second image has been rendered uncheking the "affect specular" option from the vray light. thanks to everybody Sure. Select your light, go to the modify panel and untick affect reflections. Link to comment Share on other sites More sharing options...
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