nisus Posted October 7, 2004 Share Posted October 7, 2004 Hi, How can I make blurred reflections in MR without using the metal shader? Basicly, I can make reflections the way I want with the MR-mental shader, but I don't get the highlight areas when light an shadows strike the surface... I've tried to mix metal and DGS shaders, but the DGS reflections always shine through. I've also added a DGS material in the metal/diffus color slot... Both don't give me the disired result... Any tips? OR How can I make blurred reflections with the DGS shader? rgds nisus Link to comment Share on other sites More sharing options...
nisus Posted October 8, 2004 Author Share Posted October 8, 2004 No One? nisus Link to comment Share on other sites More sharing options...
jayson Posted October 19, 2004 Share Posted October 19, 2004 nisus, I was asking myself the very same question earlier. If you have not found an answer, please check out the thread over on CGTalk where I got my answer. In short, it involves using a Metal(Lume) material in a mix with your floor, and using falloff as the mix map. Here's the link to the thread that helped me out: http://www.cgtalk.com/showthread.php?t=104578&page=103&pp=15 It's post #1544, (you have to scroll down a bit) with the images showing a red box on a wood floor. The next reply is from Jeff Patton, who is a Mental Ray material Guru, and he's got a file there that solve the problem as best we know how. Good luck. Link to comment Share on other sites More sharing options...
nisus Posted October 19, 2004 Author Share Posted October 19, 2004 Hi Jason, Exactly what I was looking for! I have tried to do the same with nested metal/dgs shaders, but did not come that close to Jeff Pattons result. Tnx also for the very clear guiding: link, number of post ,-) It took me only seconds to find what you ment, something that not everyone is aware of when posting tips ,-) rgds nisus Link to comment Share on other sites More sharing options...
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