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MR: blurred reflections


nisus
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Hi,

 

How can I make blurred reflections in MR without using the metal shader?

 

Basicly, I can make reflections the way I want with the MR-mental shader, but I don't get the highlight areas when light an shadows strike the surface...

I've tried to mix metal and DGS shaders, but the DGS reflections always shine through. I've also added a DGS material in the metal/diffus color slot... Both don't give me the disired result... Any tips?

 

 

OR How can I make blurred reflections with the DGS shader?

 

rgds

 

nisus

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  • 2 weeks later...

nisus,

I was asking myself the very same question earlier. If you have not found an answer, please check out the thread over on CGTalk where I got my answer. In short, it involves using a Metal(Lume) material in a mix with your floor, and using falloff as the mix map.

 

Here's the link to the thread that helped me out:

 

http://www.cgtalk.com/showthread.php?t=104578&page=103&pp=15

 

It's post #1544, (you have to scroll down a bit) with the images showing a red box on a wood floor. The next reply is from Jeff Patton, who is a Mental Ray material Guru, and he's got a file there that solve the problem as best we know how.

 

Good luck.

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Hi Jason,

 

Exactly what I was looking for! I have tried to do the same with nested metal/dgs shaders, but did not come that close to Jeff Pattons result.

 

Tnx also for the very clear guiding: link, number of post ,-) It took me only seconds to find what you ment, something that not everyone is aware of when posting tips ,-)

 

rgds

 

nisus

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