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lightscape attribute to architectural material converter


seismograph
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convert your lightscape material libraries to architectural material libraries!

 

That would be nce, if I used MAX.

 

Does this convert the great Lightscape glass to an as-good glass in MAX? Does it somehow transfer the specular, falloff, IR, etc? If so, can you post, in text, hoe those channels transfer? That could help in getting good glass in other renderers, like C4D.

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Hi seismograph,

 

Thanks for creating this script. I cannot get it to run correctly yet. I get an error, "No ""*"" function for undefined"

 

I get the following in the maxScript Listener:

 

"convert .Default Attr"

" Flags: 0x1"

" K_dr: -1"

" K_dt: -1"

" Texture Scale: 1"

"no texture"

"convert W02 Washed Maple"

" Flags: 0x2040"

" K_dr: -1"

" K_dt: -1"

" Texture Scale: 0.7244359850883484"

"convert ate Name: Wood Varnished"

""

-- Error occurred during fileIn in

>> MAXScript FileIn Exception: -- No ""*"" function for undefined

 

attached is the atr file I tried to open

 

Thanks,

 

Mark

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