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VRayRT as activeshade render


cg_Butler
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Hi all.

 

Quick question regarding VRayRT. I'm using it as an activeshade in a max viewport. How can i tell if it's using distributed rendering. I feel this is a bit of a schoolboy question, but there are no visible signs of it using it (except it's speed)

 

I have distributed rendering turned on in my main pass settings, and my render nodes are running the VRayRT service.

 

When I revert to the active shade parameters in max, distributed rendering is not available.. The tick box is greyed out so i assume i'm not using it.

 

If anyone can point me in the right direction of enabling it that would be great. Or does having it enabled in my main pass settings, mean it's already enabled in my activeshade settings.

 

I hope that's not too confusing!

 

EDIT: Problem solved by saving and reopening the maxfile..........it's not enabled. Time to test it....

Edited by cg_Butler
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Thanks chaps.

 

Upon saving my file and opening again the tick box became enabled so it wasn't a problem after dsoing that. I could also see on each render node a dos type window which gave me some very geeky parameters to look at which was a welcome surprise. Nothing better than seeing percentages going up!

 

I also accessed the VrayRT settings by switching to the activeshade layout directly in the 3dsmax render setup window, so i don't need to set VRayRT as the production render. You just click on the small arrow next to the big render button bottom right and switch it to active shade mode. Then switch it back when you've changed the settings!

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