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Making it pop more.


Tommy L
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Make it pop more. Yeah, it just needs more pop, make it more pop. More pop please. Really make it pop some, huh? It just needs to pop a little more.

Why do people like the word pop so much? Is it laziness? I think it betrays a shallow vocabulary, but it may just be an ignorance of the language of imaging?

I notice its spreading like a rash and it needs to stop asap. Did I just say ASAP? grr

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BK pop.jpg

 

Hey Tommy,

 

Actually I happen to be the master of pop out of necessity. Here's something I finished last week.

 

The "no pop" has only ONE big vray plan light the size of the space shining down just above the ceiling. GI override is set to 1.0 white.

 

All other lighting effects (pop) were done in Photoshop using feathered oval copies of floor lightened with Levels; feathered ovals of white in Overlay mode scattered about; and dodging . It took me about 20 minutes to do this one. The clients I work with do not require accurate lighting - they require "pop".

There is really no time to do all the lights correctly and render and tweak, render and tweak, ad infinitum; especially when doing changes.

 

I remember seeing a book on pencil rendering where the guy did a sketch of a barn, a silo, and a wagon together. Just by manipulating the values he put the visual emphasis on each different element in 3 different versions and they were all "correct". In PS lighting you have complete control of where visual interest happens,

 

Actually a straight accurately lighted space is kinda sterile and boring.

 

You can't beat this technique in terms of time and profit.

BK no pop.jpg

Edited by heni30
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When a client comes to you and says "it needs to pop more", you as the illustrator need to ask questions and try to figure out what they want.

 

Sometimes it's easy to forget how technical our industry is, so to someone who has no knowledge of CG, 3D or anything similar, they might not be able to say what they want to. It's isn't the client's fault, but it will be your own fault if you as the illustrator can't communicate and understand your client.

 

Dean

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When a client comes to you and says "it needs to pop more", you as the illustrator need to ask questions and try to figure out what they want.

 

Sometimes it's easy to forget how technical our industry is, so to someone who has no knowledge of CG, 3D or anything similar, they might not be able to say what they want to. It's isn't the client's fault, but it will be your own fault if you as the illustrator can't communicate and understand your client.

 

Dean

 

This is true.

What ticks me off is when I hear it from art directors. These are people who earn a living 'directing art'.

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When a client comes to you and says "it needs to pop more", you as the illustrator need to ask questions and try to figure out what they want.

 

Sometimes it's easy to forget how technical our industry is, so to someone who has no knowledge of CG, 3D or anything similar, they might not be able to say what they want to. It's isn't the client's fault, but it will be your own fault if you as the illustrator can't communicate and understand your client.

 

Dean

 

I think most clients cannot describe/communicate the pop that they want but they can recognize it when they see it; which is why its a problem.

 

I think you can go in stages - add more highlights, contrast, glows, etc. Then you can ask if they want more and keep going incrementally until

they have what they want. Pop, really is nothing more than more contrast of color and value to make things "pop" out more.

 

Look at images from the cutting edges guys like vyonyx and mir and see what they do to achieve pop in a CONTROLLED articulated way. You can't just crank the contrast up - you need a plan of action that works artistically.

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CNBC  no pop.jpg

 

This is an old rendering I did (right). The developer told the designer I was working for that he wanted more "pop and sizzle" and he provided the image of the left. My rendering is very "correct" and well detailed - candy and magazines are perfectly arranged - but it's also very stagnant. The 'pop and sizzle' one has more extreme angles, colors are brighter and more saturated; people are more dramatic; things are shinier - edgier. It's pretty easy to see the 'pop' factor at work in these 2 examples.

CNBC  pop.jpg

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This is true.

What ticks me off is when I hear it from art directors. These are people who earn a living 'directing art'.

 

But again, their eye is for art in general, not solely 3D / CG, so their understanding of the technical processes will be alien to them.

 

Yeah, but clients want 'pop' whilst flattening the lighting. God forbid there's a deep shadow anywhere, maybe the boogie man will be hiding in it.

 

Ha ha!

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i HATE the phrase 'make it pop'

no mate u make ur multi residential alcubond clad enviromental disgrace 'pop'

 

 

BH8ILalCAAE-Ezw.jpg

 

yes mate you know best whatever u want.

 

Av36oKlCMAECPxb.jpg

Avp6yhnCMAAdx-f.jpg

 

enjoyed this one after about 16 rounds of 'camera options' and an inital suggestion we just shift the towers around a bit....

 

AtevJNzCMAAbyUg.jpg

Edited by nicnic
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This is my magic POP button. So incredibly worth $149 and usually gives them what they want.

http://www.niksoftware.com/nikcollection/usa/intro.html

 

5 minutes with this and your image will pop off the monitor and slap your client in the face.

 

And yes, clients use this word way too much, but we are here to educate them. They hired us because all they know is "make it pop".

Edited by valerostudio
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  • 2 weeks later...

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