Manuelceriale Posted June 11, 2013 Share Posted June 11, 2013 Hello, as you can see in the picture the face of the wall in front of the camera shows the bump as i want, but the faces oriented to the left or right in the scene dosen´t have bump, resulting in a real flat texture. I was working on a solution but i cant do it. Hope you can help me, thanks. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted June 11, 2013 Share Posted June 11, 2013 The strength of the bump map will depend on the direction of the lighting, and whether or not it is in direct light or shadow. Also worth noting is the filtering on the bitmap is quite obvious. Try turning filtering off. Link to comment Share on other sites More sharing options...
salvador Posted June 12, 2013 Share Posted June 12, 2013 Thus, there is bump but not quite noticeable. Consider using displacement as well (whether as material component or as modifier). Link to comment Share on other sites More sharing options...
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