mostafayehya Posted June 13, 2013 Share Posted June 13, 2013 hii all ....... im working on 3ds max scence and the file is very heavy and slow when i do rotate or move and sometimes suddenly show error msg and close and then i go to open it again from the backup files .........plz any solutions ?? Link to comment Share on other sites More sharing options...
Scott Schroeder Posted June 13, 2013 Share Posted June 13, 2013 What is in your file? What does the scene consist of? Are you using proxies or xrefs of any kind? Are you using proper scene management or are you just jamming 600,000,000,000 polygons into the scene and hoping for the best. We need more information as there could be quite a few reasons you are having problems. First things first, after you list what is in your scene. How big is your max file? If it is just a few boxes, but the file itself is hundreds of megabytes, check this link: http://arddigital.co.uk/remove-notetracks-from-3ds-max-scenes/ Link to comment Share on other sites More sharing options...
shauncarollo Posted June 13, 2013 Share Posted June 13, 2013 Hit 7 on your keyboard and let us know what it reads. Also, are you textures mapped and visible in the viewport? what kind of detail are you displaying? shaded? wireframe? what is your system information? Link to comment Share on other sites More sharing options...
mostafayehya Posted June 13, 2013 Author Share Posted June 13, 2013 yes im using proxies and yes there is alot of polygons and this happen with any kind of details : shaded , wireframe .........etc my laptop : 4G Ram - 2.27 core duo processor - 64 bit operating system i know that its ok for the file to be like that ........im just asking for solutions for better performance .........thank u all Link to comment Share on other sites More sharing options...
shauncarollo Posted June 14, 2013 Share Posted June 14, 2013 On board graphics? what is your FPS when you hit 7? Link to comment Share on other sites More sharing options...
roangutierrez Posted June 14, 2013 Share Posted June 14, 2013 http://forums.cgarchitect.com/73771-3ds-max-closes-when-vray-starts-rendering.html#post377225 please help. Link to comment Share on other sites More sharing options...
mostafayehya Posted June 15, 2013 Author Share Posted June 15, 2013 yes im using proxies and yes there is alot of polygons and this happen with any kind of details : shaded , wireframe .........etc my laptop : 4G Ram - 2.27 core duo processor - 64 bit operating system i know that its ok for the file to be like that ........im just asking for solutions for better performance .........thank u all Link to comment Share on other sites More sharing options...
mostafayehya Posted June 15, 2013 Author Share Posted June 15, 2013 polys : 5.148.700 verts : 4.986.666 FPS : 10.886 Link to comment Share on other sites More sharing options...
shauncarollo Posted June 16, 2013 Share Posted June 16, 2013 polys : 5.148.700 verts : 4.986.666 FPS : 10.886 I've ran more complex scenes on laptops w/ integrated graphics before and had problems, as well as not had any. I would try and export everything you have in the scene now into a new file and see if that fixes anything. Max is finicky. Also, make sure to run garbage collection scripts to unload unnecessary information from your scene before you do. Aside from upgrading to a dedicated video card and increasing your ram, I wouldn't know how to help you. Let us know how it works out for you. Link to comment Share on other sites More sharing options...
mostafayehya Posted June 17, 2013 Author Share Posted June 17, 2013 srry but what do u mean by " make sure to run garbage collection scripts to unload unnecessary information from your scene before you do " ?? Link to comment Share on other sites More sharing options...
davetyner Posted June 19, 2013 Share Posted June 19, 2013 The number of objects in your scene is far harder on the computer's resources than the number of Polys. In the listener window type: objects.count Then try to reduce that number by: splitting out your scene into xrefs or attaching like objects together or attaching objects by layer Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted June 19, 2013 Share Posted June 19, 2013 The number of objects in your scene is far harder on the computer's resources than the number of Polys. In the listener window type: objects.count Then try to reduce that number by: splitting out your scene into xrefs or attaching like objects together or attaching objects by layer I agree with this option Link to comment Share on other sites More sharing options...
shauncarollo Posted June 19, 2013 Share Posted June 19, 2013 http://forums.cgarchitect.com/61165-cleanup-3d-max-file-help.html Towards the bottom on this link will explain the GC http://www.cgarchitect.com/2010/12/back-online Link to comment Share on other sites More sharing options...
davetyner Posted June 19, 2013 Share Posted June 19, 2013 srry but what do u mean by " make sure to run garbage collection scripts to unload unnecessary information from your scene before you do " ?? There are many scripts out there that do this. This is the one that works for me. http://www.davetyner.com/2013/06/improve-viewport-performance-with-the-dwg-to-3ds-max-block-cleaner/ Link to comment Share on other sites More sharing options...
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