Jump to content

Map a curve


Devin Johnston
 Share

Recommended Posts

One thing I've never understood is why there's no curved UVW mapping option, all I want to do is map some tile onto a curved surface and have the tile follow the curve. I know I can use Unwrap or face mapping on a high polygon surface to create this but both options are time consuming, are there any other options that I'm unaware of?

Link to comment
Share on other sites

in unwrap modifier there is an option of spline mapping, you need to create a spline following the direction of your mapping and select it. it will give you 2 options circular or planar, then just adjust the diameter of the gizmo and fine tune.

Other faster option is create that curve surface from a renderable spline, then check generate mapping coords. this is the way I create streets, curver, sidewalks and so. I can move the curve around and the mapping will follow.

Link to comment
Share on other sites

Spline mapping is still good.

 

One thing I do for geometry like that is after I make my spline for mapping, I will use a "normalize spline modifier" and then control the tiling in the materials map itself.

 

So use: Unwrap UVW> Face Mode> Select All Faces> Hit the Spline Mapping Button within the modifier> Select your normalized spline> Choose Planar or Cylindrical> Adjust map until it looks correct.

 

One tip with the tiling by map is that I will use the measure tool to get a length for the line.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...