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Good render settings?


hassankhalid
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Turn your dynamic memory limit to 1mb

 

Change your image size to 5000 by 50, everyone likes wide angle.

 

Change your primary GI to light cache and your secondary to none.

 

In all of your materials make sure you set the max depth (reflection and refraction) to 1 and apply a cellular procedural map in the bump slots of EVERY material. Trust me.

 

If this setup doesn't yield the desired results, please use the forum search or google before posting inane questions.

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apply a cellular procedural map in the bump slots of EVERY material.

 

 

This one made me burst into laugh. I guess that makes me retarded or something..

 

Anyway, for everyone else, I can't suggest Solidrocks enough :- D

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