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OBJ GEO PLY vraymesh converter


killingjoke
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Hi!!

 

I was watching the other day the chaosgroug masterclass, setting up a vray shading and lighting pipeline (

) and in it there was this plugin called OBJ GEO PLY vraymesh converter which let us convert high poly models from mudbox and zbrush to vray proxy. My doubt is if anyone knows how to put shaders and then control them in 3ds max after the conversion takes place in that external plugin. It seems a very handy plugin but without the chance to adjust shaders in max seems very useless to me..

 

Has anyone tried this plugin that could share some light on this type of workflow??

 

Thanks in advance!

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