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Shapes with geometry


Daf
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Hey!

 

I need a star shape - 5 point - I create the star as a spline and extrude. So far so good. But I need a lot of verts and edges for detailing (dents, dings, damage) on the face of the star. How would you suggest creating a high poly count star? :)

 

Thanks!

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Here's a very simple way. Arguably not the best, but should do a job!

 

1. Draw your star spline.

2. Extrude your star by whatever amount you require.

3. Add a quadify mesh and set it to a low number. Something like 1%.

4. Add a turbo smooth.

5. then it's up to you how you do the dents, dings and damage! Displacement, noise modifier etc etc.

 

Example Maxfile. (2013)

 

Star.max

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Thank you Andy and Jose! I guess I should have mentioned that I'm using Max 2009 - I don't see quadify mesh in my list of modifiers, maybe it was added in a later version?

 

Thanks again!

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