Jump to content

Instances or one mesh?


rashed
 Share

Recommended Posts

Hello everybody I am working on a big scene (theme park) and there is around 140 street lamp model in the park, my question is which is better for scene and RAM management: to attach them all as one Edit Poly or keep each one separate with them being instanced ofcourse?

 

Thanks

Link to comment
Share on other sites

Good question!

 

I would always go with instances rather than attaching them all together. Just in case you need to change the model. You can also save them out and XREF them in so your scene runs smoothly, or turn their visibility in to a bounding box.

 

If you use VRay or Mental ray create a proxy from one on the lamps and then instance that proxy, that's the best way by far.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...