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Populate and DBR


Justin Hunt
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Has anyone had any luck getting Populate to render with DBR?

 

The textures for the people are randomly generated and stored in a local temp file, the machines on the render farm dont pick up those textures and therefore render as grey.

 

Any suggestions would be helpful

 

JHV

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I tried to remap the textures to a shared drive, no luck. I think its the way the textures are created "on the fly" with Evolver. I did come across a trick where you export the people out as FBX then re-import them. Of cause you will loose the animation and the ability to make changes through populate, but at least it rendered.

 

Whilst it is possible to change the texture maps you will loose any changes if you re-simulate, ie the textures are re-created. At this stage I dont think its possible to use your own custom geometry

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Just remember that all the "temp" rubbish from Max will go in there, so be sure you have enough disk space and clear it out regularly. I found a whole bunch of temp files , around 600 mb worth, from months ago that I didn't know existed.

 

jhv

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