benjaminbogaert Posted July 8, 2013 Share Posted July 8, 2013 Studio/Institution: My selfGenre: Residential ExteriorSoftware: Itoo software, vray, 3Ds max, photoshop.Website: http://www.bdigital3Dworks.comDescription: Something i'm working on while looking for potential clients. I'm looking for a way to bring out realistic renders, bit artistic and not to render heavy. This is rendered on pretty much the lowest settings it took about 30-45 minutes to render on 1920x 1080 pixels. I would love to get some feedback ( if possible ). I'm having a really hard time with the exterior glass, or maybe i'm just trying to achieve something that isn't physicly possible; I wan't sharper reflections, but not losing the refraction. ( you know make it "pop" hehe ). The idea for the house came from this render http://www.cgarchitect.com/2012/07/modern-house14 from Jason Smith, and tried to give it my own feeling. Sort of Japanese modern art style. Still needs loads of vegetation coming from the concrete panels in the back. Feedback much appreciated!. Link to comment Share on other sites More sharing options...
marius e Posted July 9, 2013 Share Posted July 9, 2013 lighting is just not good. And too much emphasis on the car. Link to comment Share on other sites More sharing options...
benjaminbogaert Posted July 9, 2013 Author Share Posted July 9, 2013 How is the lighting not good? I used hdri map and a vray sun, something i need to do with the parameters or look for? Much appreciated. Link to comment Share on other sites More sharing options...
Roodogg Posted October 24, 2013 Share Posted October 24, 2013 I'd say the lighting is too flat. Can't really tell where the light source is. It looks kind of overcast (but not really). You need to differentiate between Sunlight and shadow more obviously. Nice architecture. I don't think you need such an 'artistic' shot of the grass / gravel though. Bit too much! Link to comment Share on other sites More sharing options...
heni30 Posted October 24, 2013 Share Posted October 24, 2013 (edited) Everything is too whitish - building - sky -drive -even -grass is de-saturated towards white. Building is playing peek-a-boo.............seems amateurish. Everything in the rendering should be working to show off the architecture to best advantage. I agree about the car in the second image - it's just too dead center. I think a little more detail would help - that black grid looks like black lines that were just painted on. There would probably be some recessed lights in the ceiling. That wood color is kinda weak. With all the rich colors and textures available that choice is rather unappealing. Edited October 24, 2013 by heni30 Link to comment Share on other sites More sharing options...
Nic H Posted October 25, 2013 Share Posted October 25, 2013 why is teh camera in the grass? Link to comment Share on other sites More sharing options...
marius e Posted October 25, 2013 Share Posted October 25, 2013 Suppose that if you want it more realistic then add bugs to the grass... As mentioned the image is de-saturated...THe fact that u using hdr doesnt not mean its realistic. Add background, as well as grass dont just jump out of stones... Link to comment Share on other sites More sharing options...
heni30 Posted October 25, 2013 Share Posted October 25, 2013 why is teh camera in the grass? Actually it's being marketed to a family of termites who were considering moving into the neighborhood. Link to comment Share on other sites More sharing options...
benjaminbogaert Posted October 26, 2013 Author Share Posted October 26, 2013 Lol, this is like really old thread and now getting replies abandoned the project for now, I'm saving it for when I have some extra time. Thanks for the replies though. Someday this will get an update. As always much appreciated!. Link to comment Share on other sites More sharing options...
gandozawire Posted October 30, 2013 Share Posted October 30, 2013 Awesome work, thanks so much for sharing! Link to comment Share on other sites More sharing options...
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