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Vray Proxies rendering checkerboard style


Terri Brown
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hi guys,

 

I was wondering if anyone had this happen to them when rendering vray proxies of grass? Seems to only happen on my grass as the trees are proxies too.

 

Bizarre.

 

I'm using Itoo Forest Pro - I'm wondering if it's a setting in there.

Anyway, here's the test render and some of my settings (3Ds Max 2011 64bit with VRay 2.4)

 

vray settings 2.JPG

 

thanks for any feedback,

T

view A extended short palm.RGB_color.0000.jpg

forest setting 1.JPG

forest setting 2.JPG

forest setting 3.JPG

vray settings.JPG

vray settings 1.JPG

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Are you drawing those maps from a network? I have run across this, but as Andy said only while DR-ing, and the solve was to Resolve UNC Paths in the asset manager.

 

It's worth a try: Shift+T to open your manager, select all maps and all proxies, Right+Click and choose Resolve UNC Path.

 

It won't harm anything if it is not the answer, but it's a quick thing to try.

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Hi guys,

 

So I never got round to testing Corey's solution as the next render I did rendered fine. The only change in my settings was that I pumped up the light cache passes and subdivisions, and increased my ADMC settings slightly. I'm still not certain what the cause was.

 

Here's the render:

 

view A_shortened pergola small.jpg

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  • 2 weeks later...

Hi guys I'm back.

 

Bad news - the checkerboard is back too. I have a feeling it's a render setting as it's a totally different material to my grass. And bizarre that it always seems to happen at the bottom of the render. See attached water:

 

VIEW C new_S.jpg some settings:

checkerboard settings 02.JPG

 

i'd love to get to the source of this. All suggestions welcome...

checkerboard settings 01.JPG

checkerboard settings 04.JPG

checkerboard settings 03.JPG

material settings.JPG

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Hi guys,

 

sorry but i had a deadline so didn't have time to reply. But guess what? The checkerboard has reared it's ugly head again in another image...and once more on the grass only. I think i'll try each suggestion one at a time so i know the solution if anything works!

 

PS Devin : when you say 'restart the nodes', what do you mean exactly? Sorry but i'm not a super techie gal.

 

Gotta love problem solving.

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I just read back through this, as I was having a problem myself with buckets not rendering properly. We've not asked how you are rendering this image.

 

Are you sending it to a network render? Or is it just your machine rendering it on it's own? If it is a network render, are you sending it in strips?

 

By "nodes" Devin means any other computers you are using on a network, if you are. Hence my question.

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First merge xrefs in your scene if you have any. I've seen irradiance maps go nuts because of xrefs.

 

Then make sure that the "check for missing files" option is checked.

 

Then i'd try to send the job to backburner manager, with the option "include maps" on. That will pack every file including proxies in the same zip (backburner job). Then run the backburner server on your computer. All files will be seen as local by max. If there are missing maps, backburner server will tell you.

 

ALSO If you made your grass with forest pack pro, make sure that you update to the latest version. Older versions have problems with some non-english or special characters in proxy names.

 

One last thing: 4000MB dynamic memory seems a little low for that much polys. If your system can afford it, I would upgrade to at least 6000.

 

That should do the trick.

Edited by tonyo_d
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ok, so wierdly i re-rendered this over the wknd - the same image, no adjustments as you had all suggested as of yet, and the water came out fine. I didn't change the material...nudda.

 

here it is and my render settings too. i'm going to do a white override and see what happens. have attached the other image that was giving hassles too.

 

render settings 01.JPG

VIEW J checkered.jpg

VIEW C small.jpg

render settings 02.JPG

render settings 03.JPG

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ah ok, sorry Vincent i mis-read your post. The only kind of xref i have is a file reference of the ACAD plan. i'll delete it.

 

Is dynamic memory different to installed memory (RAM)? I have 12 GB of RAM, which i thought was pretty sufficient. Is it a case of freeing up memory in the actual file?

 

Oof and I've never used backburner. We had a render guy in my old job that took care of all this stuff - i could just concentrate on the fun part. Now i'm The All-In-One, so i haven't got round to tackling everything yet. It's always a good chance to learn. I just zone out when it comes to techie stuff...similar to filling in tax forms and remembering how to change a car tyre.

Edited by terribrown
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ok, so...

 

I checked for missing files and corrected all lost links.

I reset Vary to scanline and back

I deleted all file references (don't have any xrefs)

And there are no non-english/special characters in my proxy names

 

nothing worked.

 

only thing left to do is Corey's suggestion:

 

"It's worth a try: Shift+T to open your manager, select all maps and all proxies, Right+Click and choose Resolve UNC Path.

 

It won't harm anything if it is not the answer, but it's a quick thing to try."

 

and look into dynamic memory...which i tried to research but am not really understanding at the moment!

 

Here's another camera rendering checkerboard on my GRASS AGAIN. (Excuse the disasters happening on the rest of the image;)VIEW D checkerboard.jpg

 

help! :confused:

Edited by terribrown
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I think we need to cencentrate on your grass. How is the grass made and rendered?

 

I do notice though that your virtual memory is 24GB and your machine only has 12GB. I think I'm right in saying that when you are rendering, your machine is needing 24GB or memory to render the image. Someone please correct me if I'm wrong. So your machine will use your 12GB of RAM up, then create a page file on your hard drive and use that as "virtual RAM"

 

Lets focus on your grass.......can you explain what is is, how it's made, show the material and any plugins you are using.

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