radobe Posted October 11, 2004 Share Posted October 11, 2004 Since i am new here i would like to say first that you have a really great forum for Architecture CG running here And now to my WIP: Its not my project but something i got from a book. I modeled and rendered it to test my skills. Architect: E. Jiricna Architects Location: London, Fulham Road Only standard lights used, Scanline render. Link to comment Share on other sites More sharing options...
jucaro Posted October 11, 2004 Share Posted October 11, 2004 nice scanline render. I think I already saw that stair in Retail Design book (duh, obviously..hint...kickers). looking at your render, I think the glass should have a tint of green. Looking at it is now, it looks more plexiglass than glass glass Link to comment Share on other sites More sharing options...
STRAT Posted October 12, 2004 Share Posted October 12, 2004 looks good, but the kickers relfection in the floor and the chrome reflections all need AA Link to comment Share on other sites More sharing options...
bigcahunak Posted October 12, 2004 Share Posted October 12, 2004 Hi Too reflective - everything lights look too volumetric camera a little low Welcome aboard. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted October 12, 2004 Share Posted October 12, 2004 I love it. If you are going to work the shiny surface look, then I think you go all out, like this picture. It's not comletely realistic, but it has something to say, which is the point of creating any communicative object. I think the eye height is perfect. I like what it does to make the rail end into an object all its own. You can follow the twists and turns easily, and still have a clear view up the stairs. My big issue with your rendering is the glow around the lights. It is not working with your otherwise knife-sharp treatment. I suggest you completely lose it, in favor of a crisp, well-defines frame to the lights. Just have them 100% white with no glow. Whose idea was it to put a logo behind a glass stair? You want people to pay attention to what they're doing while ascending stairs. Link to comment Share on other sites More sharing options...
Brian Cassil Posted October 12, 2004 Share Posted October 12, 2004 I second the exagerrated reflection. I think too many of us shoot for hyper realism on interiors. Link to comment Share on other sites More sharing options...
radobe Posted October 12, 2004 Author Share Posted October 12, 2004 Thx for the crits @Ernest I'll make a render without glowing lights, with greenish glass and without logo. The logo was added by myself but like you already said, it draws a bit too much attention from the stairs. Its actually my first "real" architecture rendering although i can't really say that i am completely new to it. I studied architecture and did some game modeling already, so atleast i am able to model in max without big limitations. Hope to catch up with you guys I'll post a new version tomorrow. Link to comment Share on other sites More sharing options...
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