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viewport problem when mapping on sweep object


maxmontana
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hi,

i use sweep to generate curbstones of a road. generate mapping coord. is checked, and on map level i adjust the tiling of the map for the curbstones.

now i changed computer and 3dsmax version at the same time (pc with gtx 680, 3dsmax 2013) and figure out a strange problem. first i thought the tilings of the map for the curbstones aren't visible in the viewports, until i zoomed in to a very near area of the curbs, to discover a very blurry tiling of the map. in the rendering everything is fine, its only a prolem in the viewport. when i adjust a uvw map mod. the tiles are visisble very clear from every distance.(but i cant use uvw map mod. for my winding curbstones)

is this a problem of my graficcard or of 3ds max 2013 or am i missing something?

thanks!

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I have the same exact issue with max 2013. NVidia Quadro 4000.

I haven't played with it too much, but when I place the diffuse map in the bump slot and click "show map in viewport" it seems to work. And when I you go back to show map in diffuse slot You can see results in viewport. Hope that works for you.

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thanks for the reply alan, in my case it's not a problem to show the map in the viewport. since ich changed the graficcard to a gtx680 with nitrous driver i had to change to 3dsmax2013 because the graficcard isn't supported by 3ds max 2012, which i used before. my old gtx 285 worked very well with 2012.

problem is that i can see the map when i zoom in to an extrem near point(so that a box of 10x10 cm fills the whole viewport), but can't see the details of the map(which are the fuges of the curbstone) when i move a little bit further away!

i think the best thing for me ist switch back to 2012 and buy an gtx580 which. unfort. i don't have enough money for a quattro.

i am curious if anyone else out there on a gtx680 with a 3dsmax 2013 has the same problems.

i am curios if anyone out there on a gtx 680 and a 3ds max 2013 figures out the same viewport problems.

Edited by maxmontana
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