maxmontana Posted July 23, 2013 Share Posted July 23, 2013 hi, i use sweep to generate curbstones of a road. generate mapping coord. is checked, and on map level i adjust the tiling of the map for the curbstones. now i changed computer and 3dsmax version at the same time (pc with gtx 680, 3dsmax 2013) and figure out a strange problem. first i thought the tilings of the map for the curbstones aren't visible in the viewports, until i zoomed in to a very near area of the curbs, to discover a very blurry tiling of the map. in the rendering everything is fine, its only a prolem in the viewport. when i adjust a uvw map mod. the tiles are visisble very clear from every distance.(but i cant use uvw map mod. for my winding curbstones) is this a problem of my graficcard or of 3ds max 2013 or am i missing something? thanks! Link to comment Share on other sites More sharing options...
AlanHymes Posted July 23, 2013 Share Posted July 23, 2013 I have the same exact issue with max 2013. NVidia Quadro 4000. I haven't played with it too much, but when I place the diffuse map in the bump slot and click "show map in viewport" it seems to work. And when I you go back to show map in diffuse slot You can see results in viewport. Hope that works for you. Link to comment Share on other sites More sharing options...
maxmontana Posted July 29, 2013 Author Share Posted July 29, 2013 (edited) thanks for the reply alan, in my case it's not a problem to show the map in the viewport. since ich changed the graficcard to a gtx680 with nitrous driver i had to change to 3dsmax2013 because the graficcard isn't supported by 3ds max 2012, which i used before. my old gtx 285 worked very well with 2012. problem is that i can see the map when i zoom in to an extrem near point(so that a box of 10x10 cm fills the whole viewport), but can't see the details of the map(which are the fuges of the curbstone) when i move a little bit further away! i think the best thing for me ist switch back to 2012 and buy an gtx580 which. unfort. i don't have enough money for a quattro. i am curious if anyone else out there on a gtx680 with a 3dsmax 2013 has the same problems. i am curios if anyone out there on a gtx 680 and a 3ds max 2013 figures out the same viewport problems. Edited July 29, 2013 by maxmontana Link to comment Share on other sites More sharing options...
thiyagu arjunan Posted July 30, 2013 Share Posted July 30, 2013 instead of trying new card just try 2014.. or update the service packs for ur current version of max....it ll help u.. Link to comment Share on other sites More sharing options...
maxmontana Posted July 31, 2013 Author Share Posted July 31, 2013 all product updates are installed. why 2014 should work better with the kepler cards? Link to comment Share on other sites More sharing options...
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