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See-through objects when in orthographic viewport.


cg_Butler
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Morning all.

 

Max 2013 X64

 

Quick question that's driving me nuts!

 

In an orthographic viewport, whilst in smooth and highlights mode, all of my objects are translucent. In any other viewport they are solid, as i would like them to be. I'm currently using the Nitrous driver.

 

Switching to openGL and Direct3D don't fix the problem, and I can't find a tick box anywhere to turn this off. I think I've activated it via a crazt shortcut on the keyboard as it's never done this before!

 

Any idea how to turn off this annoying viewport problem I'm having??

 

Thanks in advance!

 

 

EDIT: I've just found the answer myself about a minute after posting! If anyone has this problem, click on the [+] icon on the viewport and go to configure viewports. In the Rendering options group, untick viewport clipping.

Edited by cg_Butler
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