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Do (large amounts of) vray proxies affect render times if they are not visable?


williamcai
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By this I dont mean the light cache/ irr map calculation phase, I mean the actual final rendering phase.

 

I have a massive forest scene that I am trying to render and I have used multiscatter to scatter large loads of grass / trees / plantation proxies.

 

I think I might be using more proxies then I need so my question is does it matter when the number is already beyond the camera vision. Does it make a (BIG) difference when I am using 10k proxies vs 20k proxies vs 1000k proxies? What about proxies that are behind the camera?

 

The grass and trees are covering each other so I want to be sure its dense even though they might be overlapping each other and some trees might be blocked off entirely from view already.

Edited by williamcai
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I would say it does matter, especially if your proxies contain materials that are reflective/refractive. Even if some of the proxies are behind a camera, or blocked by other proxies, the hidden ones may still be calculated for reflection and possibly refraction bounces when rendering, so they will add to the scene render times.

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yes, you are absolutely right. It fully affects the render time even if I boxed the entire camera!!! Basically it was rendering nothing and it you could tell it was still taking the same time as if the box was not there. Why didn't I think of this method before until you replied...

 

thanks, now time to spend time optimizing the scene.... sighs..

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