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Can I have a mirror in my scene reflect an ID pass?


braddewald
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I often use VrayWireColor or RenderID passes to easily select objects in Photoshop during post-production. However, if I have a large mirror in my scene, I obviously can't select the objects reflected in the mirror because the mirror itself just shows a solid color for its ID.

 

Is there a way to get an ID pass reflected in a mirror object?

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Yes, I think if you use a material ID pass and change the dropdown in the material itself (under reflection properties in the mat ediotor) frm affect color only to affect all channels it should work. I know thats the case for z-depth passes.

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