braddewald Posted July 30, 2013 Share Posted July 30, 2013 I often use VrayWireColor or RenderID passes to easily select objects in Photoshop during post-production. However, if I have a large mirror in my scene, I obviously can't select the objects reflected in the mirror because the mirror itself just shows a solid color for its ID. Is there a way to get an ID pass reflected in a mirror object? Link to comment Share on other sites More sharing options...
Tommy L Posted July 30, 2013 Share Posted July 30, 2013 Yes, I think if you use a material ID pass and change the dropdown in the material itself (under reflection properties in the mat ediotor) frm affect color only to affect all channels it should work. I know thats the case for z-depth passes. Link to comment Share on other sites More sharing options...
braddewald Posted July 30, 2013 Author Share Posted July 30, 2013 Yep that worked perfectly! Thanks a lot! Link to comment Share on other sites More sharing options...
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