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Weird Light Artifiact came back from the RenderFarm


shauncarollo
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So I submitted a job to be farmed out and had this light leak come back in one of the preview images.

 

Can anybody tell me what this looks like to them/how to fix it?

 

1_1471_zps7c3a7a36.png

 

 

The building shell was modeled in Revit, and then exported to FBX and imported into Max 2013 and rendered using Vray 2.3 with a Vray sun and IR/LC. I haven't seen this happen in any of my other test renders, nor have I been able to duplicate it after getting this back.

 

Thanks!

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Ok so I guess here's my question. Since I'm sure the renderfarm company did not precalculate the GI settings along the camera path, and just did still image calc's for GI, when they do run the final scene, and precalculate the GI along the path; will that probably not show up?

 

There is no light source in that part of the scene, which I why I mentioned the Vraysun. I guess what I'm asking is, do I need to go inspect that portion of the model to make sure everything is closed off to the exterior light in more depth, or what else could this have been, other than bad geometry and letting sunlight in?

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