philvanderloo Posted August 3, 2013 Share Posted August 3, 2013 What is the trick to getting these tiles to be 3 dimensional so the image isn't flat on the roof transitions? This screenshot is using a generic autodesk material and I wouldn't expect using a .jpg image would be a feasible way to accomplish this but can someone point me in the right direction. Thanks Link to comment Share on other sites More sharing options...
Tella Posted August 3, 2013 Share Posted August 3, 2013 Displacement, with the right map, or model it. I'm pretty sure there is some kind of plugin that can do that parametrically, but I can't remember now. Link to comment Share on other sites More sharing options...
Ismael Posted August 3, 2013 Share Posted August 3, 2013 http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atiles Link to comment Share on other sites More sharing options...
tiago Posted August 5, 2013 Share Posted August 5, 2013 I generally use a bumpmap in the displacement slot. Link to comment Share on other sites More sharing options...
salvador Posted August 5, 2013 Share Posted August 5, 2013 http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atiles Definitely; great plugin, great tiles. Link to comment Share on other sites More sharing options...
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