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Shifting VRay setting from Maya to 3ds Max


issacdhan
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Hello. I am using Mental Ray, Arnold and VRay in Maya. I am working with Maya from past 10 years and just started working in houdini. It is tough for me to work in max coz I am a bit slow to grasp new interface. My new company works in max. I told I will work in maya and shift the setting to max. (off-course with the help of some max user which is not gonna work) . So do we have anything like this which will take the setup of maya and do the rendering in max? (I hope you will understand what I am trying to explain)

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If you have enough experience in Maya, I'll be easy to learn Max, Mental Ray shaders work the same way, most of Mia shaders are in 3DsMax.

Now to export scenes from Maya to Max directly, your only option is FBX, some material stay, others not.

 

bummer just read it was VRay materials... to early for me agues...

no way to keep VRay materials between any applications, not for now at least ;)

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Max has a Maya interaction mode that helps with the transition, it loads up more maya like shortcuts and what not.

http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-B81E03A8-4CCA-4C70-8DDD-0D9EB21E0787.htm

 

As far as Vray, I don't think you can save a preset and transfer that over. However, Vray in Maya and Vray is Max are very close in terms of settings. There shouldn't be too much of an issue within Vray itself. You might just have to learn what Max names things versus what Maya names things.

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Vray 3.0 should introduce cross format file sharing, or so Ive heard. You will be able to work in Maya and send a file from Maya to Max, or any other Vray 3.0 supporting software. It will be a vertex level model with animation and Vray shaders. In the meantime you'll just have to try and muddle through I guess. Anything specific you want to know right away?

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