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Max file scale keeps changing


wasteland giant
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Anyone has idea why? A wall which is meant to be 9000mm now changes scale and the whole scene's scale change.

 

I had to reimport everything and then the model was the right scale (modelled some new bits to scale (awning 6500mm)... and not 1 hour later, the scale is off again. (so if I draw a box over the same piece of geometry I just made, its now 1842mm. (3.52) its not even changed due to an imperial unit influence (where it'd be 2.54)

 

Help

 

Max 2013.

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there's no import dialogue. The model when I'm building is native to max. I just had it happen mid modelling just then

 

Was pulling some vertices. 400mm. and then next bit I adjust... 400mm... and it pulls it by a substantial distance (about 1200mm) . And then I just checked and again, the scale is off on the whole model again

 

This is a new file where I merged the model that was acting up in (and it corrected the scale issue) and now this is happening again. urgh

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If your original scene has mis-matched units to your new scene, it will continue to act up when you merge. Check your system units and make sure they match what you want. Note, this is not the display units. That just displays what you tell it to. Your system unit is different. After checking that. Try resetting all of your Xforms to clear any bad scaling.

 

I'd also look into Jose's suggestion about where your model is in world space. If it's far away from world 0, strange things happen.

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