wasteland giant Posted August 14, 2013 Share Posted August 14, 2013 Anyone has idea why? A wall which is meant to be 9000mm now changes scale and the whole scene's scale change. I had to reimport everything and then the model was the right scale (modelled some new bits to scale (awning 6500mm)... and not 1 hour later, the scale is off again. (so if I draw a box over the same piece of geometry I just made, its now 1842mm. (3.52) its not even changed due to an imperial unit influence (where it'd be 2.54) Help Max 2013. Link to comment Share on other sites More sharing options...
wasteland giant Posted August 14, 2013 Author Share Posted August 14, 2013 Bizarre Link to comment Share on other sites More sharing options...
salvador Posted August 14, 2013 Share Posted August 14, 2013 Put an Import dialog capture please and specify where are you importing from. Link to comment Share on other sites More sharing options...
Jose Negrete Posted August 14, 2013 Share Posted August 14, 2013 so your system units (not display units) match your incoming file units? Link to comment Share on other sites More sharing options...
wasteland giant Posted August 15, 2013 Author Share Posted August 15, 2013 there's no import dialogue. The model when I'm building is native to max. I just had it happen mid modelling just then Was pulling some vertices. 400mm. and then next bit I adjust... 400mm... and it pulls it by a substantial distance (about 1200mm) . And then I just checked and again, the scale is off on the whole model again This is a new file where I merged the model that was acting up in (and it corrected the scale issue) and now this is happening again. urgh Link to comment Share on other sites More sharing options...
Jose Negrete Posted August 15, 2013 Share Posted August 15, 2013 Maybe model's distance from origin point? Link to comment Share on other sites More sharing options...
Scott Schroeder Posted August 15, 2013 Share Posted August 15, 2013 If your original scene has mis-matched units to your new scene, it will continue to act up when you merge. Check your system units and make sure they match what you want. Note, this is not the display units. That just displays what you tell it to. Your system unit is different. After checking that. Try resetting all of your Xforms to clear any bad scaling. I'd also look into Jose's suggestion about where your model is in world space. If it's far away from world 0, strange things happen. Link to comment Share on other sites More sharing options...
salvador Posted August 15, 2013 Share Posted August 15, 2013 I remember ending up with a "greebled" version of a perfectly round basin imported from AutoCAD on account of the origin issue (and I simply dismissed the warning!). Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now