Chris MacDonald Posted August 14, 2013 Share Posted August 14, 2013 Hey guys/girls, I've got an issue with a site with some fairly crazy levels, and I've done what I'd normally do and drawn the splines of the road, pavements, grass, etc and put an edit poly on top to create the geometry, but I'm getting some very annoying smoothing issues happening (see picture). Now, I am aware that I could go around the site joining the geometry one vertex at a time, but this would take a lifetime, I've tried tesselating, and quadify mesh; both of which create additional geometry where the smoothing issue occurs, and leaves me with some seriously crappy geometry: Just wondering if any of you know of a (preferably automated) way around this? Link to comment Share on other sites More sharing options...
notamondayfan Posted August 14, 2013 Share Posted August 14, 2013 After you've tesselated or divided the mesh, try a relax modifier. Or before you tesselate, use the cut tool and try to control the edges. Dean Link to comment Share on other sites More sharing options...
matthewgriswold Posted August 14, 2013 Share Posted August 14, 2013 Try this out. http://populate3d.com/products/terrain/ Link to comment Share on other sites More sharing options...
Scott Schroeder Posted August 14, 2013 Share Posted August 14, 2013 Try this out. http://populate3d.com/products/terrain/ I cannot agree more with this suggestion. It is an awesome tool. Link to comment Share on other sites More sharing options...
braddewald Posted August 14, 2013 Share Posted August 14, 2013 I hate to change the subject -- but that tool looks awesome. Are there any similar auto-retopologizing tools out there for non-terrain meshes? It seems like this would be extremely useful for cleaning up captures from 123D Catch meshes or something similar. Link to comment Share on other sites More sharing options...
salvador Posted August 14, 2013 Share Posted August 14, 2013 I agree with populate3D, but for the time being, add an Edit Poly modifier, weld your vertices to a convenient threshold; select all polygons and click "Retriangulate" and clear all smoothing groups. If you need smooth surfaces later on, select them and assign a SG locally. Link to comment Share on other sites More sharing options...
Scott Schroeder Posted August 14, 2013 Share Posted August 14, 2013 I hate to change the subject -- but that tool looks awesome. Are there any similar auto-retopologizing tools out there for non-terrain meshes? It seems like this would be extremely useful for cleaning up captures from 123D Catch meshes or something similar. Ask and ye shall receive. I haven't had much time to play around with it, but it looks promising. http://www.scriptspot.com/3ds-max/scripts/max-retopo There are other paid options like TopoGun: http://www.topogun.com/ Link to comment Share on other sites More sharing options...
braddewald Posted August 14, 2013 Share Posted August 14, 2013 Awesome! I can't believe I didn't know about this! Thanks a lot Scott! Link to comment Share on other sites More sharing options...
Chris MacDonald Posted August 15, 2013 Author Share Posted August 15, 2013 Some excellent responses here, thanks guys. Link to comment Share on other sites More sharing options...
cg_Butler Posted August 16, 2013 Share Posted August 16, 2013 I can say that populate terrain has been more than useful for me many many times. Not only does it create perfect quads from meshes, but from splines too, and to any detail you specify. It's amazing. Also look at his other plugin to create parametric geometry scatters across surfaces. Populate panels. It too is also amazing! Link to comment Share on other sites More sharing options...
miguelalba1 Posted August 16, 2013 Share Posted August 16, 2013 That tool you sugest Matt Griswold looks very promising, didnt know nothing about this plugin for Max and can be very useful. Thanks for saying. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now