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Realistic shading viewport not working properly

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Hello, I am building an indoor scene set up with mental ray. When I set up the viewport to the ''realistic'' setting the scene becomes very saturated and light (Not really showing what I expected). But the render looks fine


Here is what the viewport looks it looks like: http://www.pasteall.org/pic/58170


If somebody knows what the problem is or has the same problem please let me know.


I have 3ds max 2013 x64 - Student Version

AMD Radeon HD 7770 GHz Edition

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