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Radiosity Invalid after saving


bwilson
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Hello All,

 

I am rendering a quite large interior scene originally created as 7 XREFS then meged into one file for the radiosity calculation. Problem is everytime process the radiosity and save, when i reload the solution becomes invailidated everytime. Then frames render on the farm with the incomplete solution for lighting.

 

Any thoughts?

 

Specs: Max 5.1, 3p P4, 1G RAM, Scanline renderer, radiosity, phootmetric lights. Scene is 1.6 Million polygons.

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What do you mean the frames render with the incomplete solution? An invalid radiosity is not a problem for rendering, unless the mesh is different at render time.

 

Different Viewport x Rendering values are a problem and are the main reason why Radiosity is invalid.

 

Alexander

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i think that is what is happening. Somehow the mesh is changing when i reload the scene. Looks great when i render the scene after the solution is created, but when i save, then reload i get a message that the solution is invalid, and it renders only the direct lights

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Hey Alex,

 

I did as a matter of fact, checked all the XREF Objects and Scenes, all were clear... I wound up setting up multiple camera NetRenders immediatly after i generated the solution and got it to work just in time to meet the DL!

 

Thanks for the help everyone.

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