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Format of rendering?


komyali
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Never ending question. What format to use? Please be short I dont need long explanations just direct answer.

1. Still picture big size from 1920+ , sometimes photoshoped, and probably printed on 300 or 600 dpi printer also probably cmyk.

2. Animation is it better to save as avi. or frame by frame some format and than later put together like sony vegas or after effects? I dont want later to be laggy animation.

 

P.S. I readed older threads and again I am not sure about TIF

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Why are you not sure about TIF?

Because I read old threads, I am now using TIF for still, 16 bit, on right side of setup there is DPI does this affect on printing? I am confused? If you want beter DPI on printer you need bigger resolution? so what is this?

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Open exr format 100% of the time.

 

NEVER render animations as AVIs or any other kind of video format, it's a pain to work with, and if you're render pauses half way through you'll probably lose what you've rendered. Also if you need to re-render a segment of your animation, it's a whole lot easier. Always render as still images and convert them to your output format in post.

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Open exr format 100% of the time.

 

NEVER render animations as AVIs or any other kind of video format, it's a pain to work with, and if you're render pauses half way through you'll probably lose what you've rendered. Also if you need to re-render a segment of your animation, it's a whole lot easier. Always render as still images and convert them to your output format in post.

 

for everything Open exr ?

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Yes. Exr is great. I use it as either 16bit half float or 32bit full float. The file sizes are also great, lossless, and with plugins exr can contain layers, passes etc too.

 

Whilst I fundamentally agree that EXR is a great format, the lack of support for layers in photoshop is a real issue, and why we haven't currently adopted it in our workflow. I think the problem with adobe supporting it is that all the layers are premultiplied which (for whatever reason, i'm no programmer) doesn't work well in photoshop?

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Whilst I fundamentally agree that EXR is a great format, the lack of support for layers in photoshop is a real issue, and why we haven't currently adopted it in our workflow. I think the problem with adobe supporting it is that all the layers are premultiplied which (for whatever reason, i'm no programmer) doesn't work well in photoshop?

32-bit layers are supported if you have Photoshop Extended. Most recent version of Photoshop also gives you the option of opening with transparency or having alpha channel for OpenEXR.

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Or you could composite your images in a compositing program instead that fully supports 32bit floating point images, then use photoshop for re-touches, and final tweaks?

 

Also there's nothing to stop you creating an action to convert exrs to what ever format you like. If I have to use photoshop, then all I do is convert them to 16 bit and work that way.

 

Dean

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