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Wood Paneling - best way to texture?


AlboRegency
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Hey guys, I need to do some wood paneling such as the example attached. It seems simple, but I'm not sure what the best way is to go about it after searching. Should I use photoshop to create a pattern with a simple wood texture and 2 cm gap?

 

Should I split the wall somehow and just apply wood texture? Please advise. I use wood panels whether it's horizontal cedar planks typically seen on modern developments or squarish panels like the examples shown a lot in my projects and I want to know how to do it right.prodema-1.jpg

IMG869e60335d891826f850543f948e9b18.jpg

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Personally I would use CG-Source floor generator script and their multi texture mapping for this.

 

Even though it has the slight inconvenience of having to be executed on the flat then rotated up onto vertical surfaces.

 

I would probably assemble my own material rather than necessarily using any of the CG-Source ones, but the multi texture mapping gives you the ability to adjust the difference between each panel's gamma, hue and saturation for added realism and convenience.

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That's great, I'll give it a try. There is also MightyTiles pro beta out for free that I think works similarly. I wonder if the script would allow you to have custom sizes for some of the panels. Maybe I can stretch if I have to or use photoshop clone stamp as a last case scenario. I will post results by tomorrow.

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You don't need Floor Generator to create random ID's, just make the wall with the paneling that you want and break the verts and apply a Material By Element Modifier.

 

With this you can just use the vray-multitex map to create a random selection of boards. I like this method for including bump and reflection maps as well:http://bertrand-benoit.com/blog/2011/08/03/vintage-herringbone-parquet-tutorial-and-free-maps/ (Skip to the material part)

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