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Gamma Problem


nayankadu
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I have enabled gamma setting in mental ray rendering. Then i switched off gamma, But now my textures are rendering bright. even If i have merged this model in new scene, where gamma is already off and setup new day-light system, applied the texture again, still it shows bright textures.

 

How to get original tone of texture back???

 

Please Help....

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hm. could you grab the material from the object with the bright map, then go into the bitmap, click as though you were going to change the bitmap and re-select the same map and then check gamma - use system default - use image own - override and see if that helps to change? also mind the setting in preferences to apply gamma to material editor/bitmaps.

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