Devin Johnston Posted September 5, 2013 Share Posted September 5, 2013 I've got a character that I'm saving out as a proxy, the mesh is made up of 3 different pieces. When I select all of them and export the result is perfect, the problem is that when I apply the multi sub object material to the proxy some of the mapping is wrong. I don't think it's a problem with the map I think the mesh ID's are wrong or missing and that's why it's not working. As you can see the face and shirt are missing, I'm probably exporting the proxy wrong but I don't know another way of doing it. Any help is welcome. Link to comment Share on other sites More sharing options...
idanamrany1 Posted September 6, 2013 Share Posted September 6, 2013 Hi Devin Are you trying to add/change the materials after you have exported in to proxy? Link to comment Share on other sites More sharing options...
Devin Johnston Posted September 6, 2013 Author Share Posted September 6, 2013 It turns out that the multi sub object has all the materials but they were put into the wrong channels, that wasn't the only problem but I got it to the point where it would work. Link to comment Share on other sites More sharing options...
Devin Johnston Posted September 6, 2013 Author Share Posted September 6, 2013 I'm also having a problem with playing back the animation now, I've got about 20 of these animated proxy players in my scene as well as about 25000 fans which are all proxys. My poly count in the scene is 2.6 million which isn't the biggest scene I've worked on. When I try and preview the animation max just stops responding, my memory and processors are nowhere near maxing out. Is there some issue with animated proxies playing back in a scene? Link to comment Share on other sites More sharing options...
Devin Johnston Posted September 6, 2013 Author Share Posted September 6, 2013 It seems just having them in the file whether they are hidden or not affects scene performance and playback. Link to comment Share on other sites More sharing options...
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