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Vray proxy problems


Devin Johnston
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I've got a character that I'm saving out as a proxy, the mesh is made up of 3 different pieces. When I select all of them and export the result is perfect, the problem is that when I apply the multi sub object material to the proxy some of the mapping is wrong. I don't think it's a problem with the map I think the mesh ID's are wrong or missing and that's why it's not working. As you can see the face and shirt are missing, I'm probably exporting the proxy wrong but I don't know another way of doing it. Any help is welcome.player.jpg

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I'm also having a problem with playing back the animation now, I've got about 20 of these animated proxy players in my scene as well as about 25000 fans which are all proxys. My poly count in the scene is 2.6 million which isn't the biggest scene I've worked on. When I try and preview the animation max just stops responding, my memory and processors are nowhere near maxing out. Is there some issue with animated proxies playing back in a scene?

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