joneberhardt Posted September 9, 2013 Share Posted September 9, 2013 greetings - this roadway was created using the sweep modifier with a road section shape (spline.) from the view overhead - everything appears fine. however - in the camera view - the curb on the right and traveling on thru towards the end of the road - is very dark? it appears this way in the camera view and the render. i applied the textures to the shape as section id(s) - fyi. clearly it's a vray issue that i will have to resolve. it's appears quite fine in perspective mode - but the vraycamera shares a different story! any suggestions? thanks to all in advance! jón Link to comment Share on other sites More sharing options...
Casey Hawley Posted September 12, 2013 Share Posted September 12, 2013 Did you make the right side of the section spline by mirroring? Sometimes the faces of extruded splines get flipped when mirrored. To check, apply EditPoly mod to the sweep object and flip the faces. I'm curious if it renders dark with normal max camera. Also, sweep has 'smooth section' and 'smooth path' options. I've had funky renderings with 'smooth path' turned on, so I always turn that off. Link to comment Share on other sites More sharing options...
rafa rubio Posted October 17, 2013 Share Posted October 17, 2013 (edited) greetings - this roadway was created using the sweep modifier with a road section shape (spline.) jón have any solution????? i have the same result.. Edited October 18, 2013 by rafa rubio Link to comment Share on other sites More sharing options...
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