_frankly_ Posted October 14, 2004 Share Posted October 14, 2004 Hi all, Are there any Viz users who have exported a Viz model (3DS) into Lightwave? The main issue I have is the surface image maps seem to have gone, even tho Lightwave has defintely imported them. I think the polygons might be inverted, thus inverting the surface attributes too. I would really appreciate any specific advice on successfully using Viz models in Lightwave. I want to produce really nice architectural fly thrus using Lightwave. Thanks in advance! Link to comment Share on other sites More sharing options...
Hector Posted October 14, 2004 Share Posted October 14, 2004 With the model open, go to polygon selection mode, select some polygons and you should see where the normal of each polygon is pointing to. If they are pointing in the wrong direction, pres "f" (lowercase), that inverts the normals. If you don't see the normals, check you viewport settings and turn on the option to show them. Hope that helps Link to comment Share on other sites More sharing options...
IC Posted October 14, 2004 Share Posted October 14, 2004 Making the materials double-sided works really well in LW. That is if you can't flip the normals. Try the Align command. It tries to make all the normals face the same way. Link to comment Share on other sites More sharing options...
_frankly_ Posted October 17, 2004 Author Share Posted October 17, 2004 Thanks Iain, How would I make the surfaces double-sided in LW? I have a few glass surfaces that are currently one sided and the fly-thru camera only sees the one side, it needs to see both.. Thanks. Link to comment Share on other sites More sharing options...
renato Posted October 18, 2004 Share Posted October 18, 2004 Frankly: In the surface editor, check the box "double sided". or, in the detail tab, under polygons, use the double sided tool, although, I wouldn't recommend this last option, because it just overlaps a new copy of the faces with the normals inverted. About the maps, maybe the translator changed the names of the texture files, because I guess 3ds format does not support long filenames for textures, in this case u will have to re-apply your textures Link to comment Share on other sites More sharing options...
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