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using gamma 1.0 for dark interior shot


stayinwonderland
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Been toying with the idea of using this (linear workflow).

 

So I do a render using vray VFB and get the dark image (with the sRGB button no pressed) and it looks dark, which is fine, but it also looks really burnt. I don't mean the lights are too blown out, I mean like there's a strong colour burn effect, with high contrast and an overall orange hue to the scene.

 

Is this normal?

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Please, no answers like "just fix it in photoshop".

 

Here is my regular render where the light levels are high enough to keep the noise at bay (when my settings are super high) but a little too light to create a nice dark/moody shot:

 

linear-example.jpg

 

and this is the same image with linear 1.0 switched on:

 

linear-example2.jpg

 

As you can see, it has a fair bit of potential in terms of a darker interior, but it's a little too dark and has a very burnt feel to it. So I need some middle ground. Don't know whether you're supposed to increase lighting significantly when using linear? or adjust the gamma to something higher than 1.0? or use the VFB colour correction settings (but again, like "just fix it in post" this just stretches the pixels rather than brightening them I feel and I then get the lights blowing up).

 

Getting my workflow from this tutorial:

 

http://www.davidfleet.com/tutorials/linear-workflow

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Are you viewing the saved result?

 

This isn't normal, as you've suspected, but i would try to manually save it as Override 1.0 and Override 2.2. The issue is likely in the way the image is being saved regardless of how it looks in the VFB.

 

If you set your system to be 2.2 everywhere, input, ouput, gamma, and lut; then you set the color mapping to Linear Dk Mult 1.0 Bright Mult 1.0 and the gamma to 2.2. Tick the Sub-pixel mapping and clamping if you like and then affect background and dont affect colors. When you render save it as system default unless you are saving in 32 bit is which case you should override 1.0.

 

I have to say though, I typically like Reinhardt for interiors.

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Hmm, I've been round the houses on this, looking at the above video and then experimenting with exponential/linear and tweaking the brightness/dark multiplier.

 

I found working in linear was weird because, even though I saved the image as open EXR and output was 1.0 and sRGB was unchecked, it still saved as a really super bright image - this I could solve by halving the gamma in photoshop, but I found I got a less complicated and comparable result with exponential and bringing down the dark multiplier to 0.8

 

I could then tweak in post rather than having to do anything dramatic with gamma. Not high quality render settings but came up with this:

 

Exponential_01_post.jpg

 

What do you guys think of the light levels/contrast? It's not finished, there's still a few more lights that the client wants me to put in, but I just mean overall.

 

Thanks for all the suggestions!

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